Yeah, I'm still trying to figure out why...
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Always great to see new spritework. Even better in the service of a Process-oriented game- best of luck to you in finishing it! :D
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Thank you as well,
Spoiler: I'm testing out some movement sprites now, using a sprite sheet of a samus and renamon screenshots as examples, hopefully I can get some sprites set out sometime soon, and hopefully it won't take as long as I thought it would... One of the very first traps is a de-digivolution trap that triggers if a jump is missed, causing the new viximon to get inflated Some of the traps are a lot more X-rated than others though, so I'm a little nervous about how to get those drawn... |
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I've got another pixel attempt here, it was more difficult again, I didn't use as much of the example picture as a guidline this time.
The picture is scaled at 100% for the smallest, 200%, 400%, and 800%. This would be the "stand" frame, at 100% it is a slight bit bigger than the sprite of samus from super metroid. |
I have to say, that's a pretty good sprite for a first attempt.
My only issue with it is that the yellow colors you used could stand to be sliiiightly less pale and more yellow. Slightly. But that's just my opinion. Anyone else agree or disagree? |
I suppose so, I actually borrowed the main colours of a screenshot of renamon, but I guess the colours got altered during the conversion,
I'll try editing the colours to look more like the way she regularily appears. |
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Here are a few more colour considerations, how do these look?
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As a fellow spriter, I gotta say you're doing a good job on this :o
I'll say the second, kinda beige color.. but a little lighter, and a little more vivid in color. |
Oops, I didn't realize that there were seven palettes, not four. I'm going with the fifth one. It's nice and bright, with a nicely defined outline.
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Thanks again everyone :D
I'm not exactly sure about your description, is #8 kind of like what you meant? I'll number them this time to make it a bit more clear. I haven't tried the walk animation yet though, and some of the legs look a little off, I might try re-doing them later... Next is jumping and landing, then attacking, special interactions, and then on to the "special" sprites, rooms, code and music. If things continue to go well, I'll try to get the "tutorial" level out at least before christmas. |
5 is definitely the way to go, I'd say.
Keep up the good work, this looks promising. :) |
Hey now, this is pretty nice. Any news on how this is coming along at the moment?
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