Flango- Actually, I did a version with the raspberry first, but with the tounge only being in one frame I felt it was still too choppy and edited the tounge out in paintshop. See below for that version. More power to you if you can manage a transitional frame for the tounge; I felt the image was too small and fuzzy to show it clearly.
Genderhazard- The wink is
not a two frame animation- It has
three transitional frames just for the eyelid, which I think Flango all made himself. The winking animation I posted has eight frames all together, and the one below has nine.
I'm not clear on how much you understand about animation in general, and I was trying hard not to patronize in my post- but maybe I should be more thorough.
Quote:
Originally Posted by Genderhazard
...since these images are very close together, wouldn't morphing prolong the process and assist with the frames per second to give the gif a more fluid rather than flip book appearance?
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A GIF animator program strings together a series of GIFs and makes them a single file, which web browsers then display sequentialy. The user can determine the length of time each frame appears. This means that an animation with five frames can last 5 seconds or .05 seconds.
The smoothness of the animation depends on how many frames you show per second; to give a 5 second animation more frames-per-second, you need more frames total, showing finer stages of the same action over the same length of time. I am assuming your idea is to use a morphing program to generate those additional frames. Using the word 'prolong' kind of threw me off, but I guess you were refering to the tendency of people making process sequences into animated GIFs to make those GIFs run really fast- they don't actually have to do this. My animation below has fewer frames than Flango's original- it just stops on one frame for 4 seconds.
Quote:
Originally Posted by Genderhazard
I don't know if you can mix morphs and Gifs
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GIFs are limited to 256 colors, but a decent graphics program will reduce the color depth of any digital image and convert it to GIF format, with varying results- and any set of GIFs with the same dimensions can then be strung together into an animated GIF. You can also export the frames of a video as stills and then convert those to GIFs, and then animate them. Morphing programs to my understanding generally output video files, but it shouldn't be hard to get a set of stills from one.
Composing animated GIFs is extremely easy- people use them because they are versatile and portable- but they are not a great medium for quality.
If you are looking to commision someone to make a quality animated sequence, you will probably get a much better final product working with Adobe Flash; Flash's vector graphics are ideal for showing smooth transformations. I don't know how many flash artists hang around The Process, but
Smith 6x7 might be a good place to start- he has animated other people's sequences many times before, and maybe he can recommend someone else if he's not interested.
Meanwhile, I'm going to go look for a free morphing program.