Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Did you fix the errors with the endings? It's actually quite simple. It's been a while since this version came out, so I guess it's been already solved, but if it isn't here's how:
The problem here is that the branching is wrong. The code checks if the "submisive answer" variable is 6 or more and gives you an ending according to that. However, there is also another ending if the variable is only 3 or more. The problem is that if the variable is 6, the '3 or more' condition is also met, so this gets the endings mixed up.
A simple way to solve this is to get both the all bad answers and all submisive answers condition events and edit them. Then checking the "Execute custom handler if condition not met" box at the bottom. This will let you use code to make something happen in case the condition is not met.
Just cut the whole 'if bad answers is 3 or more' branch and paste it inside the 'else' handler that appears after checking said box. Do the same for the submisive answers endings.
Something like this:
Is the 'bad answers' variable 6 or more?
>Yes
>>Insert ending here
>Else
>>Is the 'bad answers' variable 3 or more?
>>>Yes
>>>>Insert ending here
>>End
End
That should make all the endings work, I think.
Tip: If you're playing the game via the RPGMaker test mode, you can press F9 to toggle the values of triggers and variables. This should make testing easier by saving just in front of the room where the witch finally meets you (after Rosa contacts you) and changing the values of the three variables (witchcorrect, witchsubmit and witchwrong) there.
Also, I never had any trouble with the succubus trapdoor.
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