Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
I'll look into it and edit this post with the fix when I get it.
Edit: I have figured out what causes it but not how to fix it. Still working.
Edit 2: Cool, I fixed it. And in doing so, I broke something else! Yay!
The problem is exactly the same as the final scene problem from above: he references a moment that can happen twice. For example, if you have chosen 6 'bad' responses, that triggers the '6 bad responses' ending in addition to the 'greater than 3 bad responses' ending. The simple solution is to add 'and is less than 6' in the latter. However, this is slightly different in this case as the two variables are exclusive. Give me just a bit and I'll have it solved.
Edit 3: Oh boy I'm already going nuts over this. I decided to try to set the value of the second variable so that it wouldn't trigger the vine check again. It's checking to see if it's greater than 60. Ok, so I'll set it to 5 when this event begins. That way, it won't trigger again, right?
Wrong.
Ok, solved.
For EVERY Vine event (you can do it once and copy / paste the rest), you need to do this:
Branch if Var [0023:CC] is 100
<> All the code
:Else Handler
Branch if Var [0021:HeroResist] is 60 Greater
The original code does not have an Else. You need to re-make it, cut and paste all the code from the original =100 code into there, and then cut and paste the entirety of the Branch if >60 event (including the branch) into the Else statement. That makes the two events mutually exclusive with priority given to the 100.
The problem was that it was trying to reference the code from the previous event AFTER it had switched to the new map, which was impossible to do.
Last edited by monomonkey; 07-20-2009 at 10:42 PM.
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