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Unread 07-26-2009   #351
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by monomonkey View Post
I wasn't exactly thinking very clearly. I thought packing the whole thing would make it a huge file size, but apparently there was no difference.

Goes to show that I shouldn't do work right before I go to bed.

Just so's you know, my folder is much more cluttered with all these extra files for when I was making sprites and other things. So I would have had to remove all the extra stuff, trying to remember which ones were actually extra, and then pack it.
Considering that you're doing all this work, I really, really appreciate it, and it's inspiring me to get on an update faster.

Anywho, I do have a question. We have an option for more linearity or less linearity... do you guys care about dialogue that much? Here's the deal- I want it to be possible to lose party members due to enslavement or capture. However, I don't want to rewrite all the possible dialogue scenes for having 3, then 2 members... that would take a lot of time...

One possibility is to have traps that would convert your teammates, then at the boss, they are helping the boss to seduce you.

Another possibility is when the CC maxes, the girl gets seduced then you cycle through another party member. This might be a pain to code but it's do-able. Or, a chance of passing off the holy rock, as in each additional party member gives a 75% chance of not losing immediately, but there's a small chance that the rock is lost and they are done for.

Lemme know your ideas... I really want to have enslavement of multiple party members but not have to triple or quadruple the time it'll take to release.
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