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Unread 07-27-2009   #358
monomonkey
it's monkey twice!
 
Join Date: Dec 2007
Posts: 175
Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by Keichan View Post
Whatever you do, just promise us there will be more actual transformation this time.

The catgirl makeover scenes in the first release or two were spot-on, but the off-screen TF with a text exposition in the next major release felt like something of a cop-out, especially when seeing that there are sprite sheets for monstergirl versions of the girls in the image folder.

Also, I have a headache (?・ω・)
There's actual transformation in the game I'm making. And it's animated.

Vote for me.

In all seriousness, I made the sprites for him after his most recent release. They're only in your folder because they were in my MonstergirlQuest folder when I posted the bug-fixed version. They should be in the next release, to the best of my knowledge. I mean, that's why he asked us to help him make the sprites in the first place =p

ps - holy hell the animations take forever and a day to do. I do not recommend even bothering with custom animations unless you seriously have nothing better to do with your time (as I do). The first one I did (a bunny) took me about 8 hours of work, not to mention about 3 hours of just staring at it trying to make it look right. I'm cheating by using existing sprites in the RMXP program as the start and end states, but it's still a lot of work, especially since I can't custom-make the ending this way and have to conform it to a specific color scheme and position. Fortunately for you all, I've abandoned the catgirl/bunnygirl style and am just going human->animal.

pps - I'm only posting about this here because I don't want to start a whole new thread just to talk about a game I'm working on since the likelihood of it coming out any time soon is low. So far I've written the base story and two TFs. Only animated one.

Sorry to ninja =p
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