Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
I didn't think the spidergirl fight in and of itself was that annoying. The quakes(generally) come at intervals and the venom shot mostly forces you to be fast about moving. There *should* be more 'safe' spots where you can take a quake before moving on(currently those were only the corners that touched the wall), but that's the only thing I'd change about the boss mechanics itself.
(I do know there are doublequakes, just like catgirl Rosa likes to spam double or triple instances of magic spells, but I only had that happen once to me during the boss fight.)
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