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Unread 08-15-2009   #393
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by Keichan View Post
[*]When everyone is taken out of your party, Rena remains. She's still in the menu.
Oops.

Quote:
Originally Posted by Keichan View Post
[*]Stepping on the first of the save points seems to disable saving in ALL areas except with the use of a save point.
Yup.

Quote:
Originally Posted by Keichan View Post
[*]The size, annoyance, and general emptiness of the caves up to the spidergirl portion. I mean, it's rather large, but it's also meaningless, other than taking you a long-ass time to get anywhere. Maybe put something in there to keep us on our toes or something, or add more side-areas with some bad-ends along the way. I dunno, it just feels very empty.
I sort of am going for this. Without giving spoilers to people who haven't played it, if you notice you can talk to a few things, but I will add more. Those things there build up the tension and suspense for the turn.
[/QUOTE]

Quote:
Originally Posted by Keichan View Post
[*]Rena's sprites look REALLY out of place. Might wanna have a spriter look into that first and foremost.
What I have to work with :/. You've seen my sprite request posts. You can design better ones if you don't like them.

Quote:
Originally Posted by Keichan View Post
[*]Save points. I actually like that you put them in, later on, where there's more skill-related playing, but you should put "safe" areas between the dangerous ones with a save point, for ease of use. I started to get really tired of going through the spidergirl queen's speech. I also think that outside of the skill-heavy areas like that, when wandering around, you should be able to save anywhere.
It's set up like that. You can't save in the spider area, but you can outside.

Quote:
Originally Posted by Keichan View Post
[*]The spidergirl queen fight. It's absolutely RIDICULOUS. The venom shots and her quakes knock you one square from your position, and the way you have no room to manuever through the webbing means that her extremely frequent venom shots and quakes will almost ALWAYS knock you into a web before you can get anywhere. Space them out a bit, because as it is, it's PURE luck, and a shitload of it, as to whether or not you can get to the torches at all.
I made this harder. And it's based on some luck. In most H-games you have to work your ass off to get further or decent endings. I'm keeping it doable but I'm going to up the difficulty slightly, or at least in novel ways... as much as I can get away with in RM2K.

But you have a point with the dialogue. Perhaps I can add a skip option. That should be easy.

Or maybe I can add an easy/hard mode. And you get some awesome content on hard .

Quote:
Originally Posted by Keichan View Post
Oh, derp. And I really love the new Rydia lamia ending. Great job there, and also on the caves. I-I like where it's going :3
Then you're gonna like the real endings that aren't complete yet... if you want a preview, look at the "spiderrev" or whatever charset to see what I've been fooling with...
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