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I did change up the endings a tiny bit, just for coding ease.
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I hear you, that makes sense.
I'll try to finish the witch's tower tonight, should be interesting =)
As for that hot springs place outside the tower, I though of something nifty, you could turn it into a small pool like area with plenty of steam, you have to talk to someone to get into the area and then your automatically take there were you enjoy a short conversation with your party members and your CC is reduced. After which your party members leave and you are given the option to stay a little longer or get out. Getting out would take you back to the world map or something, but staying in would innate a bad end with a hot springs demon which I will now explain in a little detail. The steam would become thicker and Jessica would get dizzy and black out. She'll then awake to one of the blue skinned demons between her legs, licking her. She'll try to move but find herself too weak and only limply struggle, which will alert the demoness to her being awake. The hot spring demon will then tease her about staying into to long, and tell her it's already too late because the process has already begun. Jessica's mind will clear enough to see that most of her legs are now blue. She'll think she should be panicking, but only feels relaxed and hot and ask why that is, to which the demon would tell her it's how a hot spring demon always is. The demon will then tell her to embrace that feeling as she climbs on top of her and begins to kiss her as she rubs herself against Jessica, to which Jessica will reciprocate to, the screen fogs, then it switches to Rydia and Rosa entering the hot spring again, wondering were Jessica is, the two quickly become dizzy as the screen fogs, and then two hot spring demons come out of the fog to have their fun.
Yeah, that was a little long, but I'd be happy to write out the dialog and such ^__^
Also, the bad ends with no ends, what about putting a little epilogue in? Like for instance the cat girl ending with Rydia, after Rosa appears you could talk to Rydia and a little after story would trigger in which she would describe her new found love for Jessica and her mistress Rosa, and how they conquered the village shortly after and lived forever in hapless bliss. Doesn't have to be anything too long, and it would be a nice touch to tie them up. I'm sure most of us would jump at the chance to write something.
Final idea for now(though I still have a few brewing for later), in future towns and stuff, we could have a female oni who has captured many monster girls that you've previously encountered and offers you a chance to spend some time with them. I'm leaning one or two ways with this one. Basically one would be you could basically go in, pick a monster girl to be charmed by(the monstergirls will spout one liners and you pick yes/no), be put in it's cage and have a little unique story in which that monster charms you and you both have a good time, but when you think it's time to go the oni says that instead that your gonna be part of her exibit and then the monster girl charms you into saying yes for her, thus bad end. Second is similar to the first, but instead you get 3 sessions with a monster girl before you "unlock" the bad end, each encounter producing different dialog, maybe some monster girls saying on the second visit that "you will come back, I know you can't resist me and what I do to you...". on the 3rd visit the oni will say that you might as well stay in there and Jessica will happily agree. Also, there could be the option of being seduced by the oni, for instance when your trying to pick which monster girl you want to be charmed by and instead talk to the oni who would say "Go ahead, pick one, unless of course you want to find out how I caught them..." to which you are given a yes/no option. Possibly put it next door to the fetish hut ^__^ (Though to get enough room without it seeming odd you might need a teleporter option or something).
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So you vote on this thread? What about a separate forum. Some of these posts definitely need organization...
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Hmm, that is a problem... What I could do is run through the thread and catalog the ideas so they don't get lost. Maybe put it in a word document in Rico's group so people can give it a glance and see what's been suggest already and what's been implemented(link it in the first post). As for what people need to run the game, a reference should be made in the first post about how you'll need RPG Maker 2003(along with a possible link though it's not that hard to find), a explanation of how to transfer saves from one version to the other and telling people to go to the newest page to find the most current version. Also, any request for help you need Rico should be put up there as well(along with posting a help request on the newest page). Whenever a new page rolls around, someone will need to post the most current version on it along with any additional explanations.
There... I think that makes sense...
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FEAR MY WALL OF TEXT!