Quote:
Originally Posted by SoylentOrange
There are alot of things too that are put in with a paint-roller when they should be being applied with an eye-dropper. Take the green slime room in the city- there's just an unrelenting curtain of drops, so much so that getting hit takes an inordinate amount of health off. And it's also far too easy- it's like, everywhere is dangerous or everywhere is safe, there's no middle ground. What you need is some variety, something like each gap having its own timing of drips, and you should just have one or two on each "curtain", not twenty. The Milk room in the barn is just the same, since the drops are coming so fast and hard just jumping through the stream is near-instant death. It'd be better to have several lighter streams that would damage you slightly, so that someone with a lot of health could barrel through but someone with only a little health would have to quickly but carefully make their way through the maze before the room filled. As it is, there's basically no point in doing anything but jumping straight through the stream as fast as possible and hoping you don't take too much damage. Finally, on the "race" sections you should have a flashing "Go!" with an arrow right above where you start and give the player like a half a second to realize what's going on, or they're going to lose the first time every time, since you basically have to be running as soon as the room loads to beat the imp, and that's yet another example of more or less punishing the player for not being psychic.
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Most of what you said is an issue with the lack of screen area again.
I can't fit a bunch of of smaller milk streams, or a bunch of timing cover puzzle things because I hardly have any space! I will defiantly not be doing the same mistake ever again.
The race bit is possible even if the Imp gets ahead at the start since he's slot and takes longer paths then necessary. However I will add a 'GO!' and a small delay.
I recognize some design flaws too, but having so many different traps and hazards is really hard to do without having a few flawed ones.