Quote:
Originally Posted by sodacat
An interesting game. Personally I'm neither a fan of the style (never cared for randomized enemy patterns) nor the implementation (it would be nice if the transformation was a game mechanic. Making it a punishment for failure is silly considering who the intended audience is). That said, for the kind of game you intended to make, it is pretty good.
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I'm my own audience.
And I know I don't like intended transformations.
I'm a fan of forced, evil, dominating transformations, so this is the best way I could go about it.
Also animating each transformation would take me decades.
Quote:
Originally Posted by PyroWildcat
Very nice; I especially love the ending.
*SPOILER*
*snip*
*/SPOILER*
Hope you don't take any offense, just getting that opinion out there on the off chance it could be remedied.
EDIT: Oh, and maybe a way to use the level select to go into a level with fewer lives? It's a bit a pain to have to get myself beaten down numerous times on the same level to see the game over screen spiels.
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I know it looks off. The sad bit is that was my second attempt as well. I'll probably give it another shot at some point.
As for that edit; I'm not really sure how I'd present the option...