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Unread 07-15-2012   #2
NMe
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Join Date: Jun 2005
Posts: 165
Re: Creating a process game

I like your idea, Vincent. Sadly, it rules out some (but not all) of the main elements of a point and click adventure game, unless we somehow make you have to learn each new transformation by solving a puzzle. Stuff like finding ingredients for a potion or making a wand out of cardboard and a paperclip maybe. Heck, we could even make you need to use a particular transformation you already know in order to solve a puzzle that will give you a new one. I'm liking this idea more by the second.

As for the extra effort it would take on the coding end, I'm sure the difference with either the first or second idea I mentioned is negligible. And if it isn't, I'll consider it a nice challenge.

Revan: thanks for the offer. Should we manage to attract a couple of artists, I'm sure we can find something for you to help out on if you're still interested by then.

Vincent, about your proofreading offer: sounds like a plan. I'm confident my skills with the English language suffice in everyday life, but I'm not a native speaker and neither do I have a degree in English or writing in general, so when the time comes we might take you up on your offer.
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