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Unread 07-16-2012   #17
NMe
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Join Date: Jun 2005
Posts: 165
Re: Creating a process game

It's pretty hard to make a game that feels consistent while shifting between viewpoints like that. If it's not carried out perfectly, it will be a detriment to the game. It will also require a lot more artwork, even if it would be a "fake" 3D environment technique, like for instance ray casting (most well known example: Wolfenstein 3D).

I'd say it's probably best to settle for one technique and stick with it. At least for a first game. Who knows, maybe we'll have so much fun we can make a sequel.
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