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Originally Posted by Muhznit
So... if I could provide a bit of input here....
Idea 1 is kinda... meh. As members of the Process, we prefer to see process actually happen, rather than see it reverted. For the most part. There are some anomalies in the "...and everything else" forum that like shrinking breasts or decreasing beauty, but the majority is going to side with promoting process than preventing it. So the whole "Escape guy trying to transform you" thing is not viable for a game idea due to psychologically being against the player's desires. It's a very common mistake to attempt to make a process game based on this.
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I think you misunderstood my vague outline of idea 1. My thought was actually having the character transform during the game and having her solve puzzles in this new form in order to revert back to her old form....only to be changed again. Rinse and repeat.

I share your view of the problem as you describe it and I agree that avoiding transformations is not the way to go for a game like this. In the Trial of the Imps game I linked in the first post, I spent more time getting to a level and then losing a life so I could see the TF than I did actually playing the game.
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Idea 2 is slightly more viable so long as no transformation is too overpowered (coughGiantesscough). But things are limited to a few processes. The idea of having instantaneous gender transformation would easily discourage both Steam and XBL from supporting it or at least make most non-process gamers feel awkward about it. BE is also probably a no-go unless its used in moderation, for fanservice only. Puzzle-wise, weight Gain will easily replace it. That leaves age processes, which may as well be overridden by GTS/Shrink stuff, due to them both creating the whole "Strength vs. Agility" kind of situation for puzzles, and it further overrides weight gain; since any 20-foot woman can provide the necessary force to activate a "heavyweight pressure plate" or whatever. So to recount: Only viable processes for a generic puzzle-based are Growth/Shrink, TF. Anything else will require fetishistic shenanigans and decrease Steam/XBL viability.
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There are two different issues at play here. First, I agree with Vincent: this should first and foremost be a game for and by this community and any release to Steam/XBLA or a similar service should happen only (!) if it doesn't take too much effort to strip unacceptable stuff out either by changing the artwork or by taking out semi-optional puzzles that would involve the offending artwork and/or process. Although I would like to keep the option open, it's not my final goal and it never will be.
The second is the issue that it might be difficult to find a function (or a puzzle) for certain transformations. BE is pretty fun, but finding a puzzle to fit it into could be hard. This is why I personally like the magic school setting: it allows for young, college aged people to interact in a magical environment. Magic or not, guys in college are likely to appreciate big boobs and be persuaded to share their secrets with a girl that has them.
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Building on idea 2, I'm imagining that your protagonist would be a cute witch girl that specializes in transformation and is in constant search of new powers to use to entertain her lover/ever-watching god that gave her powers (you).
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That would be one possible approach, yes.
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But it's your idea, use what works.
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I'm just the initiator. As far as I'm concerned, everyone in this thread gets their say.
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I'm kind of a programmer. Been meaning to get into C# for generally better p2p multiplayer support, currently working with Actionscript 3+Flashpunk. If I jump into any process project though, I'd prefer full-on hentai game and obligatory BE.
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This could be such a game, but it all depends on the artists. First, we'll need to find a few more of those as I'm sure Blackshirtboy wouldn't like to do it all alone.

After the art team is assembled we can try and find out what we can and can't do.