Quote:
Originally Posted by NMe
I think you misunderstood my vague outline of idea 1. My thought was actually having the character transform during the game and having her solve puzzles in this new form in order to revert back to her old form....only to be changed again. Rinse and repeat.[...]
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I think this is probably the easiest way to handle the game, and playing with the puzzles and mechanics that each form introduces would probably be really fun. Maybe even make it so that in the later stages the player
has to transform themselves to make it through levels.
Also a lot of people have been talking about making the game all 3D models and environments. While I can't speak from a game-making perspective, I know that 3D modeling and rendering is a titanic bitch for animation.
A 2D side scroller would be the easiest way to get the game done and have it looking at least somewhat professional.
Also you have to realize that here on the process we have a bad lack of 3D artists, and an abundance of people who know how to do sprites.