Just throwing in my five cents here…
Quote:
Less work, but equally important: sound. A proper game needs sounds and music as much as it needs graphics. Though I'm okay as a musician, I'm not much of a composer. Neither do I have a special effects studio or software that can simulate one. For the game to be as optimal as possible, I will need a composer/performer who can provide some music, someone who can make decent sound effects and depending on what type of game we agree upon, even some voice actors might be called for.
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There are always sites similar to
Freesound.org that full of people who give away free or Creative Commons licensed sound effects. It might take some time to find the required sound, but you can pretty much score an entire videogame with nothing but Freesound database and some very basic Audacity skills. Same goes for music. Even if it's not entirely free, royalty-free licenses usually have a tendency to be rather affordable.