Quote:
Originally Posted by ME25TU150
Nice small game so far ^^, even for a Alpha.
Besides the 'bugs' that other found the only I found is, when using the chewtoy again, you get the same dialog in Tanya's room, like before.
Picking up the glass and filling it with water, bugs the item in inventory. Means you have a glass of water there, but can't use it, drop it. At the same time a new glass is at the room (like if you dropped the empty glass). The glass at the room desc has a drop part, like you still have it, even dropping, it wont remove the other. (sorry hope you know what I mean that way...)
The bladder fills a bit to much (I think), even when you just examine something or wear/remove clothes, it goes up by 3 points.
When 'using' the fire Hydrant, it add more to the bladder, but less.
Some warnings maybe, about bladder and Hunger, just died on the way back home, as Hunger reached 100...
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Yeah, I'm reworking those, I didn't realize how quickly they filled up.
I am aware of the glass glitch, that was added for a particular scene and I have not implemented a thirst variable yet.
I was thinking of adding some warnings as well, good call.
Thanks for the feedback, glad you enjoyed it thus far
Quote:
Originally Posted by shadowstreets
Are you supposed to be able to trigger a second TF yet? Because I somehow did, but there was no message about it happening, I just noticed that the character portrait and description had changed at some point while I was messing around with different actions.
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There is code in place for it, but nothing to describe or do based on it as of yet.
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