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Unread 08-01-2013   #4
Muhznit
The Magical Mammary Man
 
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Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
Re: Forgotten God (In-Dev BE-RPG)

Opinions follow.
Current settings restrict mutability. Better to develop gameplay first, story later.
PROGRAM ONLY PROCESSES THAT YOU LIKE. Attempting to satisfy everyone is a daunting and difficult task that may wind up unviable, (e.g. integrating both SW AND GTS as core gameplay components) and it hinders progress to try to code stuff that you don't like.

White Magic = Cowgirl
Black Magic = Foxgirl (involves Illusions, Trickery, Titty Lasers)
Strength = Catgirl (Obligatory Super Attack)
Flashy (consider renaming to speed) = Bunnygirl.

Personally, I dislike the concept of "classes". I prefer a more modular system with attributes that can be changed during gameplay.
All characters start off flat, due to Pettanko-Goddess shenanigans.
Progression through the game should result in BE for ALL females (all procedurally generated).
Summoned clothing is hilariously fragile due to "magical girl in a hentai game" physics.
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I love 'em.
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