Re: Forgotten God (In-Dev BE-RPG)
"And pantsless being sexier is subjective, pants would be a nice option. " => I can try to add in pants, as long as they are skin-tight, or skirts, if they go on another layer. Graphic-Technical issues, really.
"I dislike classes in the sense of "specializing". If I'm level 255 and I want to suddenly switch from emphasis on white magic to speedy attacks, I'm going to be disappointed if I can't. Should at least be able to switch between black/white magic, given they run off of the same stat. Would recommend against this philosophy in other games, but are no immediate gains from arbitrary restrictions in a single-player BE game." => I was thinking you could re-spec (for a price). You're a god, so, redistributing your "blessings" isn't out of question.
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Progress made until now:
-Battle engine: 40% done (The graphical half of it needs to be done. The technical part is almost done - I just need to code in the attacks!)
-Intro sequence: 100% done (Its kinda awesome. The graphics are cel-shaded. I was thinking of giving all of the "divine" the graphical theme of cel-shading - a la Samurai Jack- to set them apart from mortals, who will be in Anime-style.)
-Everything else: 0%
I've been kinda busy recoding the code-spaghetti I had going on in my CGF game so I haven't had much time. To make matters worse, a certain issue that is going to last for two weeks has arised, so my coding time has practically halved. Uggggh.
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