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Unread 08-06-2013   #19
CuddleBeam
DO THE IMPOSSIBLE
 
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Join Date: Dec 2012
Location: Spain
Posts: 872
Re: Forgotten God (In-Dev BE-RPG)

Quote:
great! maybe a battle demo soon?
In Sept. or before if I get a pendrive. If anyone here is living in Germany, send me a friggin pendrive.

Quote:
Don't get prematurely hung up on graphics. Use a modular system where you can set a graphic whenever you want and design the game in a way that its fun even with the characters being colored rectangles.
Ryokai.

Just some recapping...

-Stats, you would have "Strength", "Stamina", "Speed", "Strength".
-Races: Human, Cowgirl, Catgirl, Foxgirl, Wolf/Doggirl, Bunnygirl.
-Expansions: BE, AG, LG

Some ideas...

-Making a basic RPG turn-based battle screen is insanely easy and repetitive. I want to make it a bit more interesting than that. I was thinking of something like a pseudo-turn based system. A bit more real-time. Tell me what you think.

You have your gal. You assign different attacks to different numbers. Lets say you've got 1-Strike, 2-Block, 3-SelfHeal. Each one of these have a "casting" time. The game is real-time, and your controls are 1,2 and 3, and optionally another one for running away. You will have to try to coordinate your strikes and blocks properly and you'll have to times your heals right. Kinda inspired in how Dark Souls is played. This system would be very single-character based, so you wouldn't have additional party members. However, the combat system could be very dynamic and fun like this. I dunno. Gimme your thoughts.
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