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Thoughts on combat:
The dynamics allowed by real-time combat wouldn't mix too well with fappability, even with one-handed controls.
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Woh! Valuable observation! Trash real-time then. It will strictly turn-based. I forgot about fappability!
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A few notes on what I'd like to do for MY system (take what you wish from this, all tentative):
Strictly turn-based, Two player-controlled characters vs. multiple enemies per battle. Options would be modular in the sense you can add or remove them on the fly, but rather self-explanatory and simple. Should probably go through no more than three menus to choose an action (Select Mammary Magic, Select Oppai Missile, Select one enemy).
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Sounds golden. I'll go with that.
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The two player-controlled characters are a boy and a girl. No need for a complex custom character system. In hentai games, it always leads to someone wanting to play as a futa, and most BE artists I know don't enjoy futa. Having a boy and girl allows for cute tender moments and various sexy shenanigans between the two.
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SHIET NIGGA.
That's gold.
Basing myself on that, REINSTATE Cedylle. The "Boy" can be yourself, the BE God, taking "Phyisical Form". In the beginning, you won't be able to become Physical, you're just a spirit "attached" to Cedylle, that can talk to her and such. As Cedylle removes more and more of your chains, you can become a magical ghostly in-battle ally (in early game), and eventually, you can take on a true human shape (for some minutes, then for some hours, in mid-game where the sexual/romantic tension between you and Cedylle has built up quite a bit). Having that "gaining a phyiscal form" feature would really add to the sense that you're "recovering" from your weakened state (You're kinda of a Midna kind of person)
Heck! A God/Mortal romance like in Greek Mythology!