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Unread 08-08-2013   #28
CuddleBeam
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Re: Forgotten God (In-Dev BE-RPG)

Quote:
Originally Posted by Muhznit View Post
Not quite what I was thinking, but I suppose that should still work alright.

Suggestions for your particular scenario:
  • BE God is kind of an assist. Toggled on/off during battle, but costs RESOURCE_X if available. A certain amount of RESOURCE_X is saved for emergencies (such as Cedylle falling in battle), but as progression increases, RESOURCE_X costs decrease.
  • Since BE God is an assist, there would be no need for him to have some set of equipment to keep track of, unlike Cedylle.
  • If Cedylle falls in battle. BE God is automatically toggled on and uses emergency-held RESOURCE_X to transport her to the nearest shrine for both he and her to recover. Shrines are the "Trauma Inns" of this game.

Also, a better view would be to think of the player as controlling the two characters rather than being them. That way, as a programmer, you wouldn't have to give a shit which one they players view themselves as and you'd free yourself from the complications involved.
-The Resource_X can be the same resource used for Summoning (y'know, the thing that replaces shops). How about calling it "Hope"? Sounds nice, eh? Its short for "The Hopes and Erotic Desires of Humanity". The more Hope you have, the more you can hope to summon a powerful dress! Huehuehue. Hope sounds like a good name? You would collect this currency as you beat people and "pick it up" from them after they have battled Cedylle and her sexy companions.

-I agree with this, totally.

-This too. Winnage. Shrines would be the same place you summon equipment too.

Quote:
Originally Posted by AhziDahaka View Post
0)I do like the idea of the BE-God being an unspecified gender, myself. As crazy as it sounds not only guys might play this, after all, and personally I find the idea of a female BE-god being perhaps more likely or fitting than a male one.

1) Also, with regards to a turn-based battle system with multiple party members, I was thinking it would be neat that instead of simply having characters be however big they are all the time, they'd reach a point where they can keep themselves at a mobile size or, when they want, go full-sized.

2) The trick is that toggling on full size would, say, drop agility/dodge to 1 or 0, and maybe even gimp melee attacks, but give special benefits; things like more powerful spells, or MP or HP regeneration, or increased HP/defense and drawing enemy attacks, or dual-casting, or a special lactation attack, or certain types of status immunity, or... You get the idea. They could keep getting their full size bigger and bigger, and perhaps that would even increase the efficacy of their bonuses, or there could be a second tier, or whatever.

3) Basically, once a character became large enough, you'd choose what "oversize" benefit they want. It would act as a nice way to increase party customizability and expand the battle system mid-game, almost kind of like a class upgrade. Then they could just enter "oversize mode" when necessary (or when you just want to see massive tits), and since it's a toggle thing they can be "normal mode" outside of battle, which in turn simplifies a lot of things like navigating dungeons and story sequences. If you really have to see them at their fullest without going into combat, there can be story sequences that call for it and such imagery could be incorporated into the obligatory stats screen.

-0: I was thinking of having the BE-God have an appearance like the character in the top left corner of this: http://betteo.deviantart.com/art/ran...cters-51993428 (On a side note, I was thinking of having Cedylle appear like Tsukushi Tsutsukakushi)

-1: A party of up to 3 sounds good to me.

-2: Breast size/total amount of process will be proportional to level. A character with trucks up front could be the fastest ninja around. I really don't want to tie "Amount of Process A" to "Stat B", because of the Warrior Cow example I mentioned before.

-3: "Oversize" sounds interesting. Maybe something like a high-level buff or something.
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Last edited by CuddleBeam; 08-08-2013 at 04:52 AM.
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