Hrrrrrrmpppppppffffff
SO TEEEMPTINNGGGGGG
HAVE YOU SEEN THIS MOTHERFUCKING GAME?
ITS TOKI TO TOWA
ITS NOT AN ANIME. ITS. A. GAME.
THAT'S RIGHT. A GAAAAAMMMEEEE.
OMFGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
Dudes. I'm in love with this game. Its what I want to have for an RPG. I want to make the same visual effect.
Its probably out of my skill right now - but heck, I can friggin learn. Probably I could use something like this:
http://www.pythonogre.com/ to make the 3d scenarios (doesn't have to be anything fancy and I already have experience with making 3d graphics with Google Sketchup and AutoCAD Inventor) then, I'll need to do then would be to make/commision/beg for the animations. Like I said before, rpg battle systems are incredibly easy to do, and Ogre already has the navigation/overworld covered, so in theory, making sometime like that should be feasible.
If I had the time.
UUUGGGHHH...
In September I'm going to have to study at uni again and work to pay my bills (I'm never going to have vacations T_T). It will be really ambitious, but... I'm gonna give it a try. I'll learn up OGRE (in my spare time at my uni's awesome student council computers.) and then I'll make a prototype. If I manage to make the prototype and I get the hype moving, I'll kickstart it or do something similar if kickstarter isn't too fond of BE RPG games, so that I can comission artists to do the graphics while I code the thing. Graphics are going to be a big thing but then again - thats the most important thing in the BE culture, right? Like, why should I stop at friggin 2D lame text-based games? How long did it take me to learn to do that? A week? I want to make serious shizzle.
But first of all, I want to get settled in Spain again, get back to the uni routine, plan my scheduele well, then start making actual progress. Until then... I'll just have it all in my head.