Re: Cow Girl Farmer (Cuddlebeam)
Taking a look at your fund raising page objectively, I'll make a few comments, which you are of course free to ignore.
The information you've posted on the page tells me remarkably little about the game. You've provided a rough outline of two different styles of play, but I'm still largely in the dark about the content. You mention romance. Does the game have adult themes?
What's the timeline for the game's release assuming that you are successfully funded? Are you planning on supporting the game after release? What artists have agreed to work on your project, assuming you get the funding? (Presumably you've interviewed some because otherwise where are you getting your numbers for the total budget from?) What writers? What musicians?
What incentive do I have to buy now, rather than let others shoulder the risk and then buy when the project is finished? Typically this would be the promise that the price will be higher after the game's release then it is now.
On a normal kickstarter, I wouldn't ask this, but since you're using a funding method where you get the funds regardless it rings a few alarm bells. What's the breakdown of how the money will be used. For instance, what percentage will you be spending on art, etc. What kind of milestones can we expect? A game that makes only a 1000 Euro would look like what, exactly? 3000? etc.
The page provides very little information about you. Why should I believe that you're capable of carrying such a project through to completion? What previous work have you done?
Similarly, you've put your name on this, and the point of such campaigns is to get viral buzz. From your previous comments I understand that you're still in University. Is this a project you'll want to show up when a prospective employer does a web search on your name?
You've made several announcements regarding your plans for the game on these forums, which I haven't seen reflected on your indiegogo page. The more information you provide the more likely prospective funders are to take a chance on your project.
If I were in your shoes, I would spend some time polishing your existing alpha game and then publicly link that. I might go so far as to work in some ads for your funding campaign into the alpha itself. Say after you had completed the main alpha gameplay a splash screen detailing your funding effort, etc. That way, if your alpha gets propagated on a site like 4chan or some such, it still serves to advertise your campaign. This also serves to inform potential funders of what kind of game you hope to build, as well as to prove that you have the technical chops to deliver something like the game you're promising.
Just my two cents.
|