Re: Smell/Scent in Animal Transformations
I'd imagine that a lot of the potential of smell as a part of TF is lost due to the relative meagreness of scent-related terminology in human language. Even the term "sweet" covers a huge range of smells and tastes, and qualifiers like "sickly sweet", "honey-sweet", "almondy", or "rosy" can only narrow the field so much; a dog's nose, however, might identify far more subtle shades of scent than any human language could convey.
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