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Unread 11-05-2005   #8
ShadowsMyst
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Quote:
Originally Posted by Esquire
Bad old Shifters.
Ouch. Way to kick a girl in the teeth.

Quote:
Originally Posted by Esquire
You'd think that after over five years, the artist would learn not to use Dodge and Burn. It's always seemed like a Photoshop newbie mistake.
Uh, newsflash, I haven't used dodge and burn for 5 years. In fact, the first time you even see digital shading in shifters is in September 2003. Before that, save for the very first few chapters ( which is going on what.. 8-9 years ago?), its all done in either digital screen tones or pencil shading. And I'd have hoped that after 5 years, you might know my name aside from 'the artist'.

And actually neither of you are correct regarding the Dodge and burn tools.

Dodge and burn are actually photography touch up tools in photoshop. They derive their name and function from the original tools used in the darkroom as photographers developed their pictures to either 'dodge' or lighten over-exposed areas or 'burn' and darken under-exposed areas. They are ment to add shadows and highlights to pictures to give more definition. They have nothing to do with videogame textures specifically and are hardly novice tools. They are ment for photography, specifically that which is going to be used in publications that are going to be mass produced.

There is only one reason I experimented with them.

Speed.

It was a lot faster to use dodge and burn to add shadows and highlights on black and white artwork than to manually mouse paint (yes, you heard me, paint with the MOUSE of all things...) in the shadows in a painting style. I didn't own a tablet until early last year, and I'm just now really starting to get decent with it. I am well aware of the evils of dodge and burn as a coloring techinque, however, on black and white, it is no different from airbrushing with black and white paint. You can't tell the difference. There are places in shifters where I did paint and didn't dodge and burn, but since you can't tell, it just proves my point. On colors it tends to over-saturate the hue and especially on skintones, makes them look burnt.

In the new pages of shifters I'm moving towards a cell shading technique using vector masks in photoshop for the shadows and highlights, touched up with brush work. But thats neither here nor there. I just don't like people talking shit about me when they obviously are misinformed.

I'll now return you to your regularly scheduled gushing over Leo's babe, Luna.

Thank you.

Last edited by ShadowsMyst; 11-05-2005 at 01:43 AM.
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