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Unread 11-05-2005   #12
Spacix
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Join Date: Jun 2005
Posts: 72
Quote:
Originally Posted by ShadowsMyst
Ouch. Way to kick a girl in the teeth.



Uh, newsflash, I haven't used dodge and burn for 5 years. In fact, the first time you even see digital shading in shifters is in September 2003. Before that, save for the very first few chapters ( which is going on what.. 8-9 years ago?), its all done in either digital screen tones or pencil shading. And I'd have hoped that after 5 years, you might know my name aside from 'the artist'.

And actually neither of you are correct regarding the Dodge and burn tools.

Dodge and burn are actually photography touch up tools in photoshop. They derive their name and function from the original tools used in the darkroom as photographers developed their pictures to either 'dodge' or lighten over-exposed areas or 'burn' and darken under-exposed areas. They are ment to add shadows and highlights to pictures to give more definition. They have nothing to do with videogame textures specifically and are hardly novice tools. They are ment for photography, specifically that which is going to be used in publications that are going to be mass produced.

There is only one reason I experimented with them.

Speed.

It was a lot faster to use dodge and burn to add shadows and highlights on black and white artwork than to manually mouse paint (yes, you heard me, paint with the MOUSE of all things...) in the shadows in a painting style. I didn't own a tablet until early last year, and I'm just now really starting to get decent with it. I am well aware of the evils of dodge and burn as a coloring techinque, however, on black and white, it is no different from airbrushing with black and white paint. You can't tell the difference. There are places in shifters where I did paint and didn't dodge and burn, but since you can't tell, it just proves my point. On colors it tends to over-saturate the hue and especially on skintones, makes them look burnt.

In the new pages of shifters I'm moving towards a cell shading technique using vector masks in photoshop for the shadows and highlights, touched up with brush work. But thats neither here nor there. I just don't like people talking shit about me when they obviously are misinformed.

I'll now return you to your regularly scheduled gushing over Leo's babe, Luna.

Thank you.
Exactly ShadowsMyst, they arn't MENT for video game textures I was using that as an example of how they arn't noob tools. I'd love to find somone out there who can make photo-realistic textures without useing the ole'dodge/burn or simular tool. They have become out dated for digital photogrphy though, there are SO many sweet tools for digital photos within ANY large scale image software package. As i said before I know my comments would take this off topic, please don't get into a large debate here about software packages and what tool is good for what. I'll leave it to lorekeep to say or do anything else as I'm just a pawn in the game over here.

Last edited by Spacix; 11-05-2005 at 10:36 AM.
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