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Originally Posted by Spacix
Exactly ShadowsMyst, they arn't MENT for video game textures I was using that as an example of how they arn't noob tools. I'd love to find somone out there who can make photo-realistic textures without useing the ole'dodge/burn or simular tool.
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Some artists can do it with a pencil and paper. Seen lots of books on it. Also, some 3D texturists use photographs or photopainting/montage. Very common in the industry. Trick is, like any good photo job, you shouldn't be able to tell what was used.
Quote:
Originally Posted by Spacix
They have become out dated for digital photogrphy though, there are SO many sweet tools for digital photos within ANY large scale image software package. .
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Uh no. No, they arent. But I'm not going to argue with you since this isn't the place. I realize you were trying to defend the technique as not being noob, and you are right. They aren't noob tools. Most noobs don't even know what they do till years down the road. And with any tool, used properly, you'd never know they were used. A good photoshop job shouldn't look photoshopped, it should look totally natural. Only an expert who knew what to look for should be able to see it. I admit, I'm lazy, so I don't take the time unless I'm doing something special or for work.
Leo's using a tri-tone cellshading style with either a hit of airbrushing or a slight dodge and burn from time to time. I'm not sure if he's using selections or he's using vectors for his cellshades. He may just use the brush, but I doubt it with the strait lines. Probably uses brush for touchup and black lines.
Its something I've only recently had time to try to learn. Wish I'd learnt it sooner, its a bit easier in some respects.