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Unread 02-02-2014   #1
Dog_Girl_Kari
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RPG Anyone?

Hey all, so, I've been working on an RPG in RPG Maker VX Ace.

Still a bit buggy, but it plays well (I say this as the main play tester and debug coder.)

There is a lot more to come, but I thought I'd give ya'll a small taste of the action. Aint I nice? =3

Anyways, the main file can be DLed Here, and the RTP that you will need to play the game is located Here. (Assuming you don't have the game maker and or the files installed already.

Please keep in mind, this game was not conceived as a TF porn game, it will not be a TF porn game. It is an RPG, that happens to have TFs in it.
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Unread 02-02-2014   #2
Anahki
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Re: RPG Anyone?

I thought it was some kind of woman into innanimate item (a rocked propelled grenade?). Yes, bad joke.
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Unread 02-02-2014   #3
hexen
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Re: RPG Anyone?

Sometimes I even forget that game is unfinished. It has so much heart put into the story that I simply love re-doing the beginning of the game over and over. Really hoping to see it grow!
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Unread 02-02-2014   #4
Piemur1
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Re: RPG Anyone?

So is it just finished up to the pirate's camp so far? Also I found some missing walls in the pirate cave near the bottom chest.
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Unread 02-02-2014   #5
Spacix
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Re: RPG Anyone?

You started working on this again?! Neat will have to try it at some point DGK.
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Unread 02-03-2014   #6
Dog_Girl_Kari
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Re: RPG Anyone?

Quote:
Originally Posted by hexen View Post
Sometimes I even forget that game is unfinished. It has so much heart put into the story that I simply love re-doing the beginning of the game over and over. Really hoping to see it grow!
Thanks Hexen

Quote:
Originally Posted by Piemur1 View Post
So is it just finished up to the pirate's camp so far? Also I found some missing walls in the pirate cave near the bottom chest.
Thanks, I'll make sure to fix that. Yes that's all the further I have coded.

Quote:
Originally Posted by Spacix View Post
You started working on this again?! Neat will have to try it at some point DGK.
Yep yep, and please, I've told you to just call me Kari >_>
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Unread 02-03-2014   #7
LeenaAngelWing
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Re: RPG Anyone?

Hey! Like what you have so far. I actually work in the gaming industry so I'm really excited about this. I hope you don't mind some constructive criticism.

Mostly, I just want to comment about the pace of your battles. These early game battles take quite a long time. They aren't particularly threatening but they are kind of tedious, which is not something you really want for early game random encounters, or most random encounters at all. Giving early game enemies the ability to heal up to max particularly slows your pace. By the time I got halfway through the bandit dungeon I was escaping from battle rather than fighting.

The desire to make random battles threatening is nothing new. Look at the Shin Megami Tensei series, which is known for it's difficult random battles. However, as difficult as Megaten's battles are, they are still fast, over in one to three rounds. They are a bit of a puzzle really, find the weakness, win the battle, and all that. The battles in your games, however, take upwards of 5 rounds for a single enemy (bandit assassin) and far more for any group of enemies. However, the battle strategy never evolves beyond fight, fight, fight, claw strike, fight, fight fight, clawstrike.

In short, simplify. Random battles should be quick and mostly painless. Their main job is to wear down the party before the boss. They need to be something that players can get through quickly especially since it's what they will be doing the most. It helps to think of random battles as a unit of time. Use a stopwatch to time your random battles as you go through a dungeon. In the end, if you are spending more time in battle than you are on the map or in dialogue, then your pacing is off.

Anyway, that's all I wanted to say. Other than that I enjoy it. The main character is likable and I dig how the game shifts to a less chromatic blue/yellow scale when she shifts, but then lets her see things like footprints and scents. That's really unique and I'd love to see it fleshed out more! I'll stop rambling now, but if you'd like to hear more friendly game design advice, just PM me. YAY my sucky job is finally useful!

Good work. Hope to see more soon.
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Unread 02-03-2014   #8
vincent_richter
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Re: RPG Anyone?

Kari, any chance you can post the game.ini?
Kerny's RPGXP is being a pain in the ass again, and I'd love to get this kicking on Droid.
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Unread 02-03-2014   #9
Dog_Girl_Kari
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Re: RPG Anyone?

Quote:
Originally Posted by LeenaAngelWing View Post
Hey! Like what you have so far. I actually work in the gaming industry so I'm really excited about this. I hope you don't mind some constructive criticism.

Mostly, I just want to comment about the pace of your battles. These early game battles take quite a long time. They aren't particularly threatening but they are kind of tedious, which is not something you really want for early game random encounters, or most random encounters at all. Giving early game enemies the ability to heal up to max particularly slows your pace. By the time I got halfway through the bandit dungeon I was escaping from battle rather than fighting.

The desire to make random battles threatening is nothing new. Look at the Shin Megami Tensei series, which is known for it's difficult random battles. However, as difficult as Megaten's battles are, they are still fast, over in one to three rounds. They are a bit of a puzzle really, find the weakness, win the battle, and all that. The battles in your games, however, take upwards of 5 rounds for a single enemy (bandit assassin) and far more for any group of enemies. However, the battle strategy never evolves beyond fight, fight, fight, claw strike, fight, fight fight, clawstrike.

In short, simplify. Random battles should be quick and mostly painless. Their main job is to wear down the party before the boss. They need to be something that players can get through quickly especially since it's what they will be doing the most. It helps to think of random battles as a unit of time. Use a stopwatch to time your random battles as you go through a dungeon. In the end, if you are spending more time in battle than you are on the map or in dialogue, then your pacing is off.

Anyway, that's all I wanted to say. Other than that I enjoy it. The main character is likable and I dig how the game shifts to a less chromatic blue/yellow scale when she shifts, but then lets her see things like footprints and scents. That's really unique and I'd love to see it fleshed out more! I'll stop rambling now, but if you'd like to hear more friendly game design advice, just PM me. YAY my sucky job is finally useful!

Good work. Hope to see more soon.
Thanks! I thought teh battles were a bit long too, I was gonna work on tweaking the battle system a bit more as I went, but it never happened. I'll try lowering the overall health of the enemies. Eventually once the game get a mage in your party then I will add things like weaknesses and such to make battles more complex.

Quote:
Originally Posted by vincent_richter View Post
Kari, any chance you can post the game.ini?
Kerny's RPGXP is being a pain in the ass again, and I'd love to get this kicking on Droid.
I might.
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Unread 02-04-2014   #10
vincent_richter
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Re: RPG Anyone?

Quote:
Originally Posted by Dog_Girl_Kari
I might.
Disney on the brain, so please and thank you when you have the time.
I'm anxious to check this out, but too damned lazy to crack my laptop right now.
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Unread 02-05-2014   #11
Dog_Girl_Kari
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Re: RPG Anyone?

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Hey everyone! I started a Patreon page, if you like my art and want to help support me please consider donating! My Patreon

Also check out my Discord Server where we have good fun discussion and also I post pics sometimes. :3
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Unread 02-05-2014   #12
Fiskpinne
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Re: RPG Anyone?

Hmmm I just picked this up and it seems really interesting but yeah the only complaint that I have is that it seems to be very slow in the beginning, as in getting some levels on your belt, or maybe it's just me?
Either way I would love to see more of this as I've been craving a good RPG for quite some time and one with TF elments is just perfect now isn't it? :P
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