![]() |
![]() |
#49 |
Master of Light and Dark
Join Date: Jul 2012
Location: The far reaches of the galaxy
Posts: 314
|
Re: Creating a process game
So long as it isn't a circular reference I'd think it would be okay for a few days at least.
__________________
404 Not Found |
![]() |
![]() |
![]() |
#50 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
|
Re: Creating a process game
I'm going to scrap the design (partly anyway) and go back to the drawing board. I came across some more stuff that I wanted to solve too simplistically. For the initiated: I planned on making regular sprites for platform objects but this is giving me so much trouble that I'll fall back to a tile engine instead. I also purchased another book that will step me through the process of making one. As long as I get that part of the engine right, we're in business.
![]() |
![]() |
![]() |
![]() |
#51 | |
Carry on my wayward son~
Join Date: May 2007
Posts: 123
|
Re: Creating a process game
Just throwing in my five cents here…
Quote:
|
|
![]() |
![]() |
![]() |
#52 |
Master of Light and Dark
Join Date: Jul 2012
Location: The far reaches of the galaxy
Posts: 314
|
Re: Creating a process game
__________________
404 Not Found |
![]() |
![]() |
![]() |
#53 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
|
Re: Creating a process game
Nah, Audacity is alright.
![]() Using anything with a Creative Commons license does have the added disadvantage of not being able to sell the end product. This does not have to be a problem for me as it is not my end goal, but I'd prefer to leave the option open. It will be a big project and it would be awesome if we could also put it on Steam for a few bucks. Luckily, audio can wait until later on in the process, giving us more time to figure something out. If need be we can also opt for the free stuff later. ![]() |
![]() |
![]() |
![]() |
#54 |
Carry on my wayward son~
Join Date: May 2007
Posts: 123
|
Re: Creating a process game
Not necessarily. There's plenty material in both CC BY and CC BY-NC zones, just stay in the CC BY and you're good as long as you give credit for used audio. Or just use public domain pieces.
|
![]() |
![]() |
![]() |
#55 |
Woof?
Join Date: Sep 2011
Location: Michigan
Posts: 1,569
|
Re: Creating a process game
another good source for Royalty free music is www.freeplaymusic.com lot's of music and all free to use. I use this place for BG music in PSA's.
__________________
Hey everyone! I started a Patreon page, if you like my art and want to help support me please consider donating! My Patreon Also check out my Discord Server where we have good fun discussion and also I post pics sometimes. :3 |
![]() |
![]() |
![]() |
#56 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
|
Re: Creating a process game
Nice combination of avatars.
![]() I'll be sure to keep those sites in mind. I was under the impression that the CC license did not allow commercial use under any circumstance but if that's not true it'd of course a very viable option. For the time being I am mostly worried about artwork. Luckily, the way things stand now, 3 artists already offered their help, 2 of whom haven't posted in this thread yet. Preferably we'l need at least one more artist for tile map artwork and/or sprite design. Of course there are many tile maps available under the CC license but graphics have such a huge impact on the personality of the game that I guess it'd be better to at least try to make our own. ![]() |
![]() |
![]() |
![]() |
#57 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
|
Re: Creating a process game
Just a little heads-up: after this weekend I'll get the three people who offered to help so far together and brainstorm about the story and gameplay with them. Even though more people are welcome to join at any point during this project, the latest possible time to join the team while having a full say in the matter of global directions for the game would be within the next few days.
As for my own progress: I've sidetracked to making a small action/space shooter game to improve my skills a bit more, which is now done. I've also written a draft for a possible introductory level for the game, but before revealing anything about that it's going to go past the artists for their approval and input. ![]() |
![]() |
![]() |
![]() |
#58 |
Spanker of Nerds
Join Date: Jun 2007
Posts: 11
|
Re: Creating a process game
I'm a long-time lurker here, but I have some experience making various types of art. If it's not too late, I'd be happy to help with the sprites, backgrounds, UI, etc.
|
![]() |
![]() |
![]() |
#59 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
|
Re: Creating a process game
It's never too late.
![]() ![]() |
![]() |
![]() |
![]() |
#60 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
|
Re: Creating a process game
Right, time's up, sort of.
![]() With a grand total of 5 artists who offered their help (I'll leave it to them to introduce themselves if they want to) and besides me one other programmer, we're now a team of 7. Should be enough to get going. If anyone else wants to help out just give me a poke and we'll see what we can work out, but I'll stop actively recruiting artists or programmers. I'll see if I can find some nice collaboration/project management software that I can install on my web server. Discussing the making of the game here would spoil the game for everyone before even seeing it. ![]() Edit on that note: installing Ruby on Rails onto a Synology NAS in order to run Redmine on it is officially a punishment from a special circle of Hell. ![]() Last edited by NMe; 08-13-2012 at 03:15 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|