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#1 |
Frequent Poster
Join Date: May 2005
Posts: 169
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Alpha Luna
Please tell my you guys have been keeping up with the werewolf tf in Alpha Luna?
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#2 |
Process Disciple
Join Date: May 2005
Posts: 3,258
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Oh yeah. I sent Leo a $100 donation after that foot TF
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#3 |
Process Disciple
Join Date: Jun 2005
Posts: 1,107
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Hm...I should donate, but I have no money...It's officially the best werewolf comic out there, though. (Beats Shifters by a good bit.)
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#4 | |
Frequent Poster
Join Date: Jun 2005
Posts: 204
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The only reason I still read it is so I can find out the endings to all those plot threads. |
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#5 |
Slave to the Process Forum
Join Date: May 2005
Posts: 12,781
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I'm a big fan of Leo's work. I've been donating a bit every so often to show support too. He's a great artist and it's a great comic.
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#6 | |
Process Fan
Join Date: Jun 2005
Posts: 72
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![]() Quote:
most noobs use gradiants and filters and then go "wow my stuff is coo!" Doge and burn have their place but it is for creating realistic textrues in games. With digital drawing you make a pallet near your image and use smudge to mix colors, and thus the only color you should see in the image are painted by you. There problem is when noobs find dodge/burn by somone finally getting them to look at some tut online and then they go to the one flat basic color + dodge/burn. I know I'm no where near the best nor do I even concider myself 'good' but flat 'cell' shading and then dodge/burn on flat color looks like crap. Dodge/Burn almost always toss the hue off anyway but that is a diffrent topic, I shall shutup now ![]() and AL is kickass, and lookin good. Hope poor leo can keep up his pace heh. Though jakel is the one with the golden hands for puttin out as many as she does O_o |
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#7 |
Guest
Posts: n/a
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This comic is really something else! I knew it was gonna get good! It has substance and a very good story!
Of course, Those Transformations don't hurt either, very detailed and well done. Hey Leo, if you're reading this, keep up the work good buddy! ![]() Last edited by TheMoney; 10-31-2005 at 06:30 PM. |
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#8 | ||
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Posts: n/a
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And actually neither of you are correct regarding the Dodge and burn tools. Dodge and burn are actually photography touch up tools in photoshop. They derive their name and function from the original tools used in the darkroom as photographers developed their pictures to either 'dodge' or lighten over-exposed areas or 'burn' and darken under-exposed areas. They are ment to add shadows and highlights to pictures to give more definition. They have nothing to do with videogame textures specifically and are hardly novice tools. They are ment for photography, specifically that which is going to be used in publications that are going to be mass produced. There is only one reason I experimented with them. Speed. It was a lot faster to use dodge and burn to add shadows and highlights on black and white artwork than to manually mouse paint (yes, you heard me, paint with the MOUSE of all things...) in the shadows in a painting style. I didn't own a tablet until early last year, and I'm just now really starting to get decent with it. I am well aware of the evils of dodge and burn as a coloring techinque, however, on black and white, it is no different from airbrushing with black and white paint. You can't tell the difference. There are places in shifters where I did paint and didn't dodge and burn, but since you can't tell, it just proves my point. On colors it tends to over-saturate the hue and especially on skintones, makes them look burnt. In the new pages of shifters I'm moving towards a cell shading technique using vector masks in photoshop for the shadows and highlights, touched up with brush work. But thats neither here nor there. I just don't like people talking shit about me when they obviously are misinformed. I'll now return you to your regularly scheduled gushing over Leo's babe, Luna. Thank you. Last edited by ShadowsMyst; 11-05-2005 at 01:43 AM. |
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#9 | |
I am..the Tree Tackler!
Join Date: May 2005
Posts: 93
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Because I doubt you'll find it. Dodge and burn is very handy, and can be used in both photography, textures, and digital coloring. They're hardly "noob" tools, as I was a noob for over two years and never used them, figuring they had no use. I'm still learning, but I find that dodge and burn are very useful and powerful tools when used. Especially when coloring hair for putting in highlights and especially for eyes. Pen tool to start, dodge and burn to blend it better.
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#10 | |
Process Fan
Join Date: Jun 2005
Posts: 72
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Last edited by Spacix; 11-05-2005 at 10:36 AM. |
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#11 | ||
Guest
Posts: n/a
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Leo's using a tri-tone cellshading style with either a hit of airbrushing or a slight dodge and burn from time to time. I'm not sure if he's using selections or he's using vectors for his cellshades. He may just use the brush, but I doubt it with the strait lines. Probably uses brush for touchup and black lines. Its something I've only recently had time to try to learn. Wish I'd learnt it sooner, its a bit easier in some respects. |
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#12 |
I am..the Tree Tackler!
Join Date: May 2005
Posts: 93
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Heh, one thing we have to remember is that SM here has a lot more practice and experience with art than probably the majority of us here. So there's a pretty strong chance she knows what she's talking about.
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