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#37 | |
Headache approved
Join Date: Nov 2005
Posts: 721
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#38 |
Death is Near
Join Date: Oct 2005
Location: Cyprus Creek, ND
Posts: 1,207
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Good. I hated the hero-centric aspect of WC3, even if I liked the game.
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#39 |
Guest
Posts: n/a
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I just watched an interview with one of the lead developers. He pretty much said its the same starcraft with new graphics and new units. A few tweeks demanded from players over the years added in for good measure.
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#40 | |
wierd sunglasses are epic
Join Date: Jan 2006
Location: under there
Posts: 210
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Thats why I love brood war even more than Starcraft, goliaths have the same range as guardians and valkeries decimate mutalisks and carriers. The added bonus of medics is just over kill.
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#41 | |
Process Disciple
Join Date: Apr 2007
Posts: 1,199
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Again, every race can take out every other race if played right. That was one of the beautiful parts of the game, no one lone race was superior, they could all win and most units had their uses. Last edited by TrumanGrace; 05-23-2007 at 03:52 PM. |
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#42 |
wierd sunglasses are epic
Join Date: Jan 2006
Location: under there
Posts: 210
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My army wouldn't even be half as hurt as yours, I was talking about me defending and you trying to rush me. Your rush army is obliterated while my defense troops would still have to be up. Some repairs and rebuild here and there and my base is ready for another wave.
As for balance, the races are amazingly balanced until that lame Protoss player gets an SCV or drone with a dark Archon and startes to make his own Terran/Zerg base. I HATED when they did that.
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#43 | |
Process Disciple
Join Date: Apr 2007
Posts: 1,199
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![]() In either case, I would have done significant damage and had another army at my disposal, they wouldn't have been waves on a rock unless I was stupid and tried to do it with all zerglings or something dumb like that. With the whole 3 army thing, if they could get the game going long enough to get 3 full-sized army's, then the other players really have failed. It should be really rare to snag those units and have the time to build with them, especially since the zerg creep tends to make everything else difficult when multi-racing units. Last edited by TrumanGrace; 05-23-2007 at 10:47 PM. |
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#44 | |
DA artist amateur
Join Date: Mar 2006
Location: Elsewhere
Posts: 787
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FOR THE SWARM! And it looks like Zerg's blitz attacks will even be sweeter with that Dune worm thingy transporting units.
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#45 |
OMG OMG OMG I'M IN SPACE!
Join Date: Mar 2006
Location: Floating somewhere in Space.
Posts: 1,752
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Me and my friend had this same argument. He said his guardians would wipe my goliaths.
Guardians do 39 damage each hit, and attack slow. They are also EXPENSIVE. Goliaths cost 125 minerals and like 50 gas, and do 29 damage each missile (this is fully upgraded of course). Goliaths also build WAYY faster. In the time it would take him to get his guardians i could have a huge army of goliaths. Not to mention that since they both have a good attack range, if you manage to drop a nuke behind the atacking guardians, they will all die without harming your goliaths ^.^
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#46 | |
Process Disciple
Join Date: Apr 2007
Posts: 1,199
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As for nukes, please, they're even slower. When you see where it's going to drop, you can get the guardians out of the way easily. And that's if you don't have detection to kill the ghost (who is useless if uncloaked) and cause those resources and time to go to waste. Every good player will immediately look and most likely find where a nuke is dropping with plenty of time to avoid it or destroy a ghost. In a situation like that, it's obvious where they're going to be targeting. My overlord would find the ghost and the guardians would dispatch it in plenty of time and if I can't find it, I can always get my units out of the way. Last edited by TrumanGrace; 05-24-2007 at 08:36 AM. |
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#47 |
FLAME Magnet!
Join Date: Jan 2006
Posts: 1,851
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Alright, Zan, Truman, you both have your points, but I gotta give it to Truman here.
A war is NEVER won on the defensive. Just man the barricades long enough for a Siege Tank Rush to blow the hell out of Zerg infrastructure, quineg? How come Siege Tanks can't just run weaker units over? You'd think something that masses over a hundred tons wouldn't notice gooshing a few score zerglings.
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#48 |
is not a mod.
Join Date: Jan 2006
Location: Northeast USA
Posts: 4,188
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The Nydus worm always existed as the Zerg teleporter. It just has a really neat graphic when you spawn it now instead of just appearing in a burst of blood. Play campaign much? Hard to miss those.
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