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ミンナニ ナイショダヨ
Join Date: Jul 2008
Location: St. Canard
Posts: 6,091
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Re: Creating a process game
Quote:
*complicated explanation follows, I can simplify if it helps anyone* If the exemplar "jumping frog" puzzle were used, you could make that solvable by only making the frog ever jump at most to Y-1, where Y is both the vertical axis and a scaling axis that can set an instant death condition. The giantess transform, in this puzzle, could be set to any value Y or over, thus requiring the player to back up and try a different perspective. Plus, with a dynamic puzzle system, this puzzle could further be held back until the player receives the transform ability, or left in-play but unsolvable with the giantess ability. *end of complicated explanation* Really, it's all in the implementation; I was going to suggest Java for cross-platform compatibility, but I realize that that's an even bigger pain in the ass. That being said... if you need anyone to handle text editing, grammar/spelling proofreading, or simply text flow... yo. ![]()
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If you're not outraged, you're not paying attention. Last edited by vincent_richter; 07-15-2012 at 12:22 AM. |
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