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Unread 08-07-2013   #11
Muhznit
The Magical Mammary Man
 
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Join Date: Jul 2006
Location: In my chair. ._.
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Re: Forgotten God (In-Dev BE-RPG)

Not quite what I was thinking, but I suppose that should still work alright.

Suggestions for your particular scenario:
  • BE God is kind of an assist. Toggled on/off during battle, but costs RESOURCE_X if available. A certain amount of RESOURCE_X is saved for emergencies (such as Cedylle falling in battle), but as progression increases, RESOURCE_X costs decrease.
  • Since BE God is an assist, there would be no need for him to have some set of equipment to keep track of, unlike Cedylle.
  • If Cedylle falls in battle. BE God is automatically toggled on and uses emergency-held RESOURCE_X to transport her to the nearest shrine for both he and her to recover. Shrines are the "Trauma Inns" of this game.

Also, a better view would be to think of the player as controlling the two characters rather than being them. That way, as a programmer, you wouldn't have to give a shit which one they players view themselves as and you'd free yourself from the complications involved.
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Last edited by Muhznit; 08-07-2013 at 06:00 PM. Reason: Having Shrines as Save Points is bad. Should be able to save anywhere in case someone walks in on you playing a hentai game.
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