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Cow Girl Farmer (Cuddlebeam) - The Process Forum
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Unread 09-11-2013   #11
AhziDahaka
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Join Date: Jan 2006
Posts: 383
Re: Cow Girl Farmer (Cuddlebeam)

I will admit I've been kind of wondering if there's a design document or something that exists somewhere. As more people get involved it might be good to have a document or development wiki or something that they can access so everyone is on the same page, as opposed to having to wander through a thread on a forum they may not even be able to access. It's important from a design standpoint to ensure that graphics, sound, gameplay, and writing are all consistently working together to produce the desired experience. As a bit of a budding graphic designer myself, I've seen how something as simple as subtly moving, resizing, and coloring a piece of typography can completely change the tone and message of an entire work--the devil really is in the details of how everything fits together.

I also noticed that your estimates for the cost of art doesn't appear to include NPCs. All of those characters I imagine will need to be graphically represented in some way as well, and depending on how many NPCs you want this cost could easily outdo the cost of the cowgirl depictions. Then there are backgrounds, item graphics, etc. to consider...

Also I sent you a PM a few days ago but haven't gotten a response. I imagine you've been busy so I'm not real worried about it but I figure I'll give you a poke here on the off-chance that one of us somehow isn't receiving responses from the other.



Thanks for all the care and attention you're giving to our suggestions and concerns!
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