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Unread 01-20-2009   #11
rb9
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Join Date: Jan 2008
Posts: 589
Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Hey there-

I have a ton of work right now but I'll try to make some progress. Rainday's and Crinos' ideas were outstanding.

  • FOR SURE: undead crypt dungeon with vampiress / coffins that pull you in, etc. Love this. Crinos' idea too.
  • FOR SURE: maid castle with performing tasks and a careful balance. Very unique and good potential.
  • FOR SURE: not start with allies, but make allies.
  • FOR SURE: factory of some sort. Robotization.
  • FOR SURE: forest/witch garden with lots of plant girls
  • PROBABLY: casino / bunnysuit. This may be tougher to implement but I like the idea. A casino theme would be nice, could be a side-twist of the plot.


My big trouble in making this is keeping it non-linear and fresh. I don't want it to become 1) go to dungeon 2) go to next dungeon, etc. Perhaps you can begin to choose which dungeon you want to go to, so there are multiple story paths. Would you prefer this, or have it be more linear?

Something along the lines of-
Depending who you meet, and who you help, you can go on multiple paths.
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