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#289 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Quote:
I appreciate the help with debugging. RM2k3 is pretty simple to use, which is nice. Programming from scratch would be impractical given what I need, anyway. However, it does behave a bit wonky sometimes. I may redesign the tower and completely change some of the endings, for the better. I really appreciate the detailed testing. I don't mind changing those, or programming things ![]() Let's just say you have made a powerful friend ![]() |
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#290 |
I'm a Pirate, Dood!
Join Date: Sep 2006
Posts: 70
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Ok, I tried them all and I couldn't get the plant girl ending to happen, did anyone get it to work and would mind sharing with me what happens.
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#291 | |
Process Fan
Join Date: Jan 2009
Posts: 89
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
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![]() @Headshot: in the windy area, just blown with the wind to the hole... |
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#292 |
I'm a Pirate, Dood!
Join Date: Sep 2006
Posts: 70
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Is that the same ending the vines give you? I've seen that one.
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#293 |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
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#294 |
Process Disciple
Join Date: Jun 2005
Posts: 1,107
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Hey, RB? In the big wind room before the Lamias and all...You can walk across the sky! (And the wind doesnt' 'work' 100% of the time when you're in the clear!)
Oh, and the 'hole' that you can't get across at the start of the mountain could use an any-idiot dialogue, and the way you jump down when you grab the chest in Wind Room #1 could use a better look... And the 'Rydia' keys are ALL messed up. The Lamia moves a trifle too fast, and you can easily activate BOTH triggers!
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http://schismgalaxy.freeforums.net/ Last edited by Mitchell; 03-31-2009 at 06:51 AM. |
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#295 |
Process Fan
Join Date: Jan 2009
Posts: 89
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
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#296 |
Process Disciple
Join Date: Jun 2005
Posts: 1,107
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
And...how do you AVOID the Succubus trap?
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http://schismgalaxy.freeforums.net/ |
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#297 |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Don't look for new sprites... I don't need general sprites. I made a post on the other page about very specific edits I want made. Cross-reference with what monomonkey already did, and start knocking things off that list.
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#298 |
it's monkey twice!
Join Date: Dec 2007
Posts: 175
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
Continuously run away.
It is a gamer's compulsion to try something once, fail, try it again, see the same failure message, and assume there is nothing more that can be done. That's what he was aiming for. Edit: Actually, you don't have to continuously run away. It's a wait event. Just stand there for a bit. Last edited by monomonkey; 03-31-2009 at 09:23 PM. |
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#299 | |
Process Fan
Join Date: Jan 2009
Posts: 89
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
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#300 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th
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