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#1 |
Frequent Poster
Join Date: Aug 2011
Posts: 148
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Re: [Platformer] Trial of the Imps
The loss of momentum when hitting a platform is how it is and I don't mind it.
Infact I like it. However I realize now I should have made each stage much larger and have a scrolling screen so I wouldn't have to fit everything into one little space and have each stage have a good amount of items covering the upper bits of the screen. THAT would be where your complaint is from mostly and is something I regret, but is not something I can change at this point. The Funhouse is supposed to mess with your head, that was sort of the idea with the whole stage. I want to make the second screen a wee bit easier but have not found a way to just yet without making is absurdly easy. I like the Funhouse being quite difficult. But if you do miss a jump, it is possible to hop through the peanuts and get back ahead of them without a game over. |
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#2 | |
Frequent Poster
Join Date: Sep 2007
Posts: 198
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Re: [Platformer] Trial of the Imps
Quote:
Anyways, I thought it was a pretty good game. My only issue was the death sequences. In an older game that I assume was by you called Rune Crusher the death sequences didn't flash when Kim was transforming. In this game they do. Last edited by rettiroen; 09-06-2011 at 09:07 PM. |
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