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Originally Posted by blackshirtboy
I think this is probably the easiest way to handle the game, and playing with the puzzles and mechanics that each form introduces would probably be really fun. Maybe even make it so that in the later stages the player has to transform themselves to make it through levels.
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Agreed.

The major difference would be in the setting of the game: with the magic school settings obviously most transformations would be voluntary (gotta catch 'em all

) whereas the mad scientist's lab setting would involve mostly involuntary transformations where trying to revert to human form and escaping would be the end goal of the game.
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Also a lot of people have been talking about making the game all 3D models and environments. While I can't speak from a game-making perspective, I know that 3D modeling and rendering is a titanic bitch for animation.
A 2D side scroller would be the easiest way to get the game done and have it looking at least somewhat professional.
Also you have to realize that here on the process we have a bad lack of 3D artists, and an abundance of people who know how to do sprites.
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Personally, I don't even like 3D.

That would not stop me from making a game with 3D elements if that's somehow helpful and convincing, but games with transformations in it generally are a lot more convincing if they're sprite-based. Animating a 3D model is pretty easy. Making movements look natural is not. And making a 3D model transition from one form into another convincingly is pretty much impossible for non-professionals. Sprites offer more freedom.
Keep in mind that not switching to a 3D view does not mean we couldn't do fun things with the TF animations. At the very least, we could show them using the full window/screen.