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#25 | |
DA artist amateur
Join Date: Mar 2006
Location: Elsewhere
Posts: 787
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Quote:
And I hope they give the firebats some sort of dmg/time affect since they setting everything aflame along with the ability to set the ground aflame too (retreat strategy). And plz keep the dark templar, they just kick ass
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#26 | |
is not a mod.
Join Date: Jan 2006
Location: Northeast USA
Posts: 4,188
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Quote:
The zerg still exist as a method to overwhelm and bury an opponent. They just do it so much more creatively now. |
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#27 | |
Process Disciple
Join Date: Apr 2007
Posts: 1,199
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Quote:
Not to mention that they said nothing in the video is final and that they have a lot of balancing work to do, so it's really too early to tell how the tried and true Zerg strategy would work in the new game. Last edited by TrumanGrace; 05-21-2007 at 05:30 PM. |
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#28 |
OMG OMG OMG I'M IN SPACE!
Join Date: Mar 2006
Location: Floating somewhere in Space.
Posts: 1,752
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From the looks of the artwork, the zerg have evolved. There is a concept art for the Hydralisk, and it now has multiple scythes, and is way meaner looking.
Something tells me the Zerg will be more of a threat than before. I want to see what they are doing to my favorite unit..the Goliath. That thing was a monster in the first game. A group of Goliaths could destroy almost anything on the ground AND the air.
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#29 |
Shh, I'm a Ninja o.o
Join Date: Jan 2006
Location: Canada
Posts: 136
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Protoss Immortals look pretty nice.
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#30 |
You know you like it!
Join Date: Jan 2006
Location: A Dark Corner of the Earth
Posts: 14,322
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Still, if my comp can handle it, I'm definatly gonna get Starcraft 2.
Wonder if it'll have that semi-RPGish feel to it like Warcraft 3... if it does, then I will NOT be surprised if a "Universe of Starcraft" Came out 4 years later, honestly.
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#31 |
OMG OMG OMG I'M IN SPACE!
Join Date: Mar 2006
Location: Floating somewhere in Space.
Posts: 1,752
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The immortals upset me a little bit.
I like what they can do, i like the fact that if you attack them with heavy attacks they ARE immortal, but i miss the OLD dragoons. These guys are a replacement for those.
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#32 |
Guardian of the OverKitty
Join Date: Nov 2005
Location: The worst scumhole in the galaxy, Teddy Bear Junction.
Posts: 3,270
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I'm hoping that they'll have the old unit's as some sort of 'hero' unit. They'll be available, but not creatable, like the Dark Templar before Brood Wars. So they can show the transition from old Protoss (Terran and Zerg) weaponry into the new stuff.
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#33 |
wierd sunglasses are epic
Join Date: Jan 2006
Location: under there
Posts: 210
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I want them to hurry up and get the Terran units out. Screw the Zerg and their easily-stomped rush. A few bunkers and some firebats with medic support will stop a rush with ease. And don't even bother trying once I get my siege tanks.
I really want to see the new goliath, firebat, and ghost. Those were my favorite units.(and of course the battlecruiser, who doesn't love the battlecruiser?)
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#34 |
Headache approved
Join Date: Nov 2005
Posts: 721
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The only wish I have is for Blizzard to NOT make it a WC3 game. What I simply mean is the crap about heroes. It works in the Warcraft universe - but it will not with SC2. There's nothing more annoying than bad balanced heroes.
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#35 | |
Process Disciple
Join Date: Apr 2007
Posts: 1,199
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Quote:
![]() Last edited by TrumanGrace; 05-22-2007 at 05:13 PM. |
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#36 | |
Guest
Posts: n/a
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Quote:
http://www.gamespot.com/pc/strategy/...ml?sid=6171179 That is what was told so far. |
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