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Unread 08-15-2009   #1
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Quote:
Originally Posted by Koleru View Post
Hi,

I dont know if I have done something wrong or if its a bug, but I am stuck a the entrace of the mountain path. Rosa make fell two rocks, but I cant go pass them.

Thank You.
Hm... does anyone else have this issue? I just looked at the code and it should work fine.
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Unread 08-15-2009   #2
shadowlurker
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

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Originally Posted by rb9 View Post
Hm... does anyone else have this issue? I just looked at the code and it should work fine.
I tried it with a saved game from the previous version and the same thing is happening to me. I haven't tried it from a fresh start to see if it has something to do with using a save from the older version, though.
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Unread 08-15-2009   #3
kalten77
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

EDIT: Well that's that then. I'm too slow!

This is more of a nitpick, but you may want to distinguish the web trap areas for the spidergirl boss more. It makes sense once you get caught a few times, but before that you(the player) are just looking at web next to web and wondering what you're supposed to walk on to go forward.

Last edited by kalten77; 08-15-2009 at 07:31 PM.
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Unread 08-15-2009   #4
kalten77
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Few things I noticed:

The first graveyard area has several places where you can just walk through the walls into the black zone.

The new boss is capable of wandering out of her 'zones' and on the normal pathway.

If you go to the raft area and choose not to jump when returning back, the game refuses to take any more input for the character and you're stuck there until you alt+f4 out.

I don't think I've actually posted here up until this point, but I have been dropping down and looking when I had free time. This game is just *stellar* material. If you need some help writing later segments, I can give that a shot too.
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Unread 08-15-2009   #5
kalten77
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

I didn't think the spidergirl fight in and of itself was that annoying. The quakes(generally) come at intervals and the venom shot mostly forces you to be fast about moving. There *should* be more 'safe' spots where you can take a quake before moving on(currently those were only the corners that touched the wall), but that's the only thing I'd change about the boss mechanics itself.

(I do know there are doublequakes, just like catgirl Rosa likes to spam double or triple instances of magic spells, but I only had that happen once to me during the boss fight.)
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Unread 08-15-2009   #6
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

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Originally Posted by kalten77 View Post
I didn't think the spidergirl fight in and of itself was that annoying. The quakes(generally) come at intervals and the venom shot mostly forces you to be fast about moving. There *should* be more 'safe' spots where you can take a quake before moving on(currently those were only the corners that touched the wall), but that's the only thing I'd change about the boss mechanics itself.
I think somebody wants the good girl to win...

Quote:
Originally Posted by kalten77 View Post
(I do know there are doublequakes, just like catgirl Rosa likes to spam double or triple instances of magic spells, but I only had that happen once to me during the boss fight.)
Yeah. Unfortunately to have real-time in RM2K you need to use some sort of parallel process. And to 'randomize' it I have a variable spinning randomly between 1-2000 and if it hits like 2 values it will trigger one of those events. I may be able to add some form of timer that activates afterward... entirely possible.

But the randomness adds a fun bit of frustration, doesn't it .
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Find a lot of VG/RPG femdom corruption (and MCl, monstergirl) at groups.yahoo.com/groups/ricobanderas9
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Unread 08-16-2009   #7
kalten77
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

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Originally Posted by rb9 View Post
I think somebody wants the good girl to win...
If only to see who's next to put her in a deliciously tight spot, yes.

As a whole, I think this game does ride the line between 'challenging' and 'near-impossible' pretty hard in a way that has very little to do with the skill of the player during the action segments. But it's also a game where you won't exactly feel too bad if you get slammed by a string of bad luck(heh heh).

I think it'd be really good if you can add more text-skip options for players who are aiming for specific endings or are trying to defeat a given boss(and have probably seen all the 'bad' ends already). Kind of like those visual novel hentai games have a fastforward option after you've read a portion of text.

Well, I don't know if you could literally do that, since it'd probably be a nightmare to code and likely require having to remake portions from the ground up, but just adding more 'skip this scene?' options if the player has experienced them already would be good.

Maybe you could keep track of how many time a player has 'failed' in their save as an easter egg or a special bonus flag.

Last edited by kalten77; 08-16-2009 at 02:28 AM.
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Unread 08-16-2009   #8
rb9
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

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Originally Posted by kalten77 View Post
If only to see who's next to put her in a deliciously tight spot, yes.

As a whole, I think this game does ride the line between 'challenging' and 'near-impossible' pretty hard in a way that has very little to do with the skill of the player during the action segments. But it's also a game where you won't exactly feel too bad if you get slammed by a string of bad luck(heh heh).
You just need practice. On testing I can get through it near 100% of the time.

If you want a hard game, play "I Wanna be the Guy"
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Unread 08-16-2009   #9
erolunai
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

To be honest, I had no problem whatsoever with the spiderqueen boss fight... as long as you're already moving, the quakes won't effect you, and you can get through before the venomshots get to you, if you -do- get caught, the spiderqueen is thankfully a decent distance away, and doesn't immediately chase after you, so you can usually get out if you're not unlucky...

I managed to literally get all three fires on my first fight attempt, even fell into the webs and hit 100% from venom shots on purpose, heheh.

As for the request, I'm going to check with a friend I know who likes monstergirls, he's a lot more creative than I am :3
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Unread 08-17-2009   #10
keitaro_2006
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Mmm, sorry if this sounds noob, but there is already a sequel after the tower? Where is the link?

I'm can't find anywhere, this topic and the group *still searching* ...

EDITED: I'm DUMB... Found it at previous page LOL

Last edited by keitaro_2006; 08-18-2009 at 02:14 AM.
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Unread 08-19-2009   #11
keitaro_2006
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

Don't apologize, you did very great!

I see the way now, hehe, Thx... Ihave many old save from the late version, lucky for me to keep them always hehe...
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Unread 08-20-2009   #12
HeadShotOmega
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Re: Monstergirl Quest (monstergirl, TF, seduction, evil conversion) Dev/Suggestion Th

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Originally Posted by keitaro_2006 View Post
Don't apologize, you did very great!

I see the way now, hehe, Thx... Ihave many old save from the late version, lucky for me to keep them always hehe...
Mind sharing one of them, I lost all mine when my Hard drive crashed.
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