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#1 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
Just had that game engine design talk with my colleagues over a couple of beers. If anyone's interested: in the end we settled on the global design attached to this post (XNA-provided stuff not included), which luckily didn't differ much from my original plans. I'll start building tonight/tomorrow.
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#2 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Creating a process game
Oh snap, a flowchart. Someone else actually knows how to actually go through the development process!
Was that made in any particular flowchart software or was it sort of free-handed? EDIT: Flowchart, UML diagram, close enough to be the same. <_<
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#3 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
A class diagram to be exact.
![]() I made it using Microsoft Visio. I've used similar software but this is the best I encountered. Microsoft may get a lot of lip but between Visio and Visual Studio they've got an awesome developer's toolbox. ![]() |
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#4 |
Master of Light and Dark
Join Date: Jul 2012
Location: The far reaches of the galaxy
Posts: 314
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Re: Creating a process game
Looks good, we can always subdivide further if needed.
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#5 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
Crap, I just found out that I overlooked a "Behavior" class to implement simple AI into the non-player-controlled sprites. Back to the drawing board.
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#6 | |
ミンナニ ナイショダヨ
Join Date: Jul 2008
Location: St. Canard
Posts: 6,091
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Re: Creating a process game
Quote:
...then again, more hours programming equals more money from programming... Can haz epiphany? ![]()
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#7 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
I was going to put their behaviors in the relevant Sprite classes, but that means I'd have to make one for flying sprite #1, and a different one for flying sprite #2 that looks differently. Now I'll just add in a Behavior object that tells the sprite how it will move so I can have identical sprites move differently or different sprites move in the same way.
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#8 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
Do you think it's allowed if I open a thread in the TF section pointing to this one while asking for artists? I think this forum isn't read by as many people, but I also know most forum owners don't like it when you cross-post messages.
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#9 |
Master of Light and Dark
Join Date: Jul 2012
Location: The far reaches of the galaxy
Posts: 314
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Re: Creating a process game
So long as it isn't a circular reference I'd think it would be okay for a few days at least.
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#10 |
Frequent Poster
Join Date: Jun 2005
Posts: 165
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Re: Creating a process game
I'm going to scrap the design (partly anyway) and go back to the drawing board. I came across some more stuff that I wanted to solve too simplistically. For the initiated: I planned on making regular sprites for platform objects but this is giving me so much trouble that I'll fall back to a tile engine instead. I also purchased another book that will step me through the process of making one. As long as I get that part of the engine right, we're in business.
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#11 | |
Carry on my wayward son~
Join Date: May 2007
Posts: 123
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Re: Creating a process game
Just throwing in my five cents here…
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#12 |
Master of Light and Dark
Join Date: Jul 2012
Location: The far reaches of the galaxy
Posts: 314
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Re: Creating a process game
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