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Unread 07-20-2012   #1
NMe
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Re: Creating a process game

Just had that game engine design talk with my colleagues over a couple of beers. If anyone's interested: in the end we settled on the global design attached to this post (XNA-provided stuff not included), which luckily didn't differ much from my original plans. I'll start building tonight/tomorrow.
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Unread 07-20-2012   #2
Muhznit
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Re: Creating a process game

Oh snap, a flowchart. Someone else actually knows how to actually go through the development process!
Was that made in any particular flowchart software or was it sort of free-handed?

EDIT: Flowchart, UML diagram, close enough to be the same. <_<
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Unread 07-20-2012   #3
NMe
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Re: Creating a process game

A class diagram to be exact.

I made it using Microsoft Visio. I've used similar software but this is the best I encountered. Microsoft may get a lot of lip but between Visio and Visual Studio they've got an awesome developer's toolbox.
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Unread 07-21-2012   #4
Revan.Prodigal.Knight
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Re: Creating a process game

Looks good, we can always subdivide further if needed.
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Unread 07-22-2012   #5
NMe
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Re: Creating a process game

Crap, I just found out that I overlooked a "Behavior" class to implement simple AI into the non-player-controlled sprites. Back to the drawing board.
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Unread 07-22-2012   #6
vincent_richter
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Re: Creating a process game

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Originally Posted by NMe View Post
Crap, I just found out that I overlooked a "Behavior" class to implement simple AI into the non-player-controlled sprites. Back to the drawing board.
I just hope the classes weren't so statically linked that the entire NPC/AI needs to be rewritten from scratch. I never understood that.

...then again, more hours programming equals more money from programming...
Can haz epiphany?
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Unread 07-22-2012   #7
NMe
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Re: Creating a process game

I was going to put their behaviors in the relevant Sprite classes, but that means I'd have to make one for flying sprite #1, and a different one for flying sprite #2 that looks differently. Now I'll just add in a Behavior object that tells the sprite how it will move so I can have identical sprites move differently or different sprites move in the same way. Will take me a bit longer than planned though.
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Unread 07-26-2012   #8
NMe
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Re: Creating a process game

Do you think it's allowed if I open a thread in the TF section pointing to this one while asking for artists? I think this forum isn't read by as many people, but I also know most forum owners don't like it when you cross-post messages.
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Unread 07-26-2012   #9
Revan.Prodigal.Knight
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Re: Creating a process game

So long as it isn't a circular reference I'd think it would be okay for a few days at least.
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Unread 07-28-2012   #10
NMe
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Re: Creating a process game

I'm going to scrap the design (partly anyway) and go back to the drawing board. I came across some more stuff that I wanted to solve too simplistically. For the initiated: I planned on making regular sprites for platform objects but this is giving me so much trouble that I'll fall back to a tile engine instead. I also purchased another book that will step me through the process of making one. As long as I get that part of the engine right, we're in business.
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Unread 07-30-2012   #11
nolaf
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Re: Creating a process game

Just throwing in my five cents here…

Quote:
Less work, but equally important: sound. A proper game needs sounds and music as much as it needs graphics. Though I'm okay as a musician, I'm not much of a composer. Neither do I have a special effects studio or software that can simulate one. For the game to be as optimal as possible, I will need a composer/performer who can provide some music, someone who can make decent sound effects and depending on what type of game we agree upon, even some voice actors might be called for.
There are always sites similar to Freesound.org that full of people who give away free or Creative Commons licensed sound effects. It might take some time to find the required sound, but you can pretty much score an entire videogame with nothing but Freesound database and some very basic Audacity skills. Same goes for music. Even if it's not entirely free, royalty-free licenses usually have a tendency to be rather affordable.
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Unread 07-30-2012   #12
Revan.Prodigal.Knight
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Re: Creating a process game

Quote:
Originally Posted by nolaf View Post
Audacity
Wonderful because it's free, but I can't stand the UI.
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