01-16-2009 | #1201 |
Process Fan
Join Date: Sep 2006
Posts: 86
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Re: Evil conversion(for the lack for better term)
Hmm. Does anyone have a working link to Volume 1 still? I appear to have misplaced it.
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01-17-2009 | #1202 |
Lurker
Join Date: Jun 2008
Posts: 13
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Re: Evil conversion(for the lack for better term)
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01-17-2009 | #1203 |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Evil conversion(for the lack for better term)
So I have a little treat for you guys.
I made a RM2k3 RPG called "Monstergirl Quest." Here is an early alpha just to see if people like this. It's rather time consuming to create. You'll need the run time package (RTP) to play it. Because a lot of the sprites were ripped from Ryona, you may need Japanese fonts active to play it. This is basically RyonaRPG, except with a sex theme. Relevant to these boards are several bad endings. Most monster girls have the ability to 'make over' the heroine if her CC (charm) gets maxed out. Obviously, as I said, it's TIME CONSUMING as hell. It probably took me 15-20 hours to just make this much, which is the first dungeon, one boss, and just a couple enemies. http://www.mediafire.com/?mcojiqmwyuz |
01-17-2009 | #1204 | |
Be Me!
Join Date: Nov 2007
Posts: 794
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Re: Evil conversion(for the lack for better term)
Quote:
- The regular catgirls can't seem to end the game, just the boss and the catgirl in the spa. - Purity Herbs weren't working properly. Other than that, I love the concept behind it and would love to see this as a complete game. |
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01-18-2009 | #1205 |
Process Disciple
Join Date: Jun 2007
Location: Texas
Posts: 1,169
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Re: Evil conversion(for the lack for better term)
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01-18-2009 | #1206 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Evil conversion(for the lack for better term)
Quote:
Really? I need to check that. I tested gameovers for the regular catgirls and they should be able to make you over. It's a pretty sexy one too. There are some other game overs. Have you found them all? I will fix the herbs. They are a bit stupid anyway... they don't heal much, and this part of the game isn't in-depth enough to make them useful. What was your favorite part? |
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01-18-2009 | #1207 | |
Be Me!
Join Date: Nov 2007
Posts: 794
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Re: Evil conversion(for the lack for better term)
Quote:
Favorite thing from first glance would probably be the Game Over option in the prologue, though I was probably expecting a Makeover scene to go with it, but it was still great; you did an awesome job working with those sprites. If you count the "sacrifice" path as being two sequences, I've seen 6 Game Overs. Last edited by Detatched; 01-18-2009 at 09:04 AM. |
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01-18-2009 | #1208 |
Frequent Poster
Join Date: Jun 2006
Posts: 147
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Re: Evil conversion(for the lack for better term)
Ok, for some reason the lower half of the screen goes completely black when I try and play this thing. Any reason for that?
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01-18-2009 | #1209 | |
Process Master
Join Date: Jan 2008
Posts: 589
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Re: Evil conversion(for the lack for better term)
Quote:
Let's see, I count 1. prologue 2. sacrifice (sorta have 2 here) 3. pool 4. cc cat 5. cc rosa 6. cc during limit rosa (not too much different) 7. try to get in without rock equipped I appreciate the feedback. I obviously want to make all the gameovers really hot. Is it that they are predictable? Should there be more hypnosis? Re: the screen, I have no idea... http://74.125.95.132/search?q=cache:...lnk&cd=2&gl=us looks promising |
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01-18-2009 | #1210 |
Likely Suspect
Join Date: Jul 2006
Posts: 476
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Re: Evil conversion(for the lack for better term)
when I try to run it I just get an error "the file system4 cannot be opened"
then again thats on my desktop running japanese unicode, should i turn that back to english? |
01-18-2009 | #1211 |
Frequent Poster
Join Date: Jun 2006
Posts: 147
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Re: Evil conversion(for the lack for better term)
Yeah, I resolved the screen thing by just reducing it to non fullscreen.
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01-18-2009 | #1212 |
Be Me!
Join Date: Nov 2007
Posts: 794
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Re: Evil conversion(for the lack for better term)
Is this just for the room with two? I can't even get it to work for the room with one. It's the same situation in both rooms.
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