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#145 |
789th level Draco-Ninja
Join Date: Dec 2013
Location: In my home.
Posts: 2,047
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Re: Cow Girl Farmer (Cuddlebeam)
Demons. They ate the dev team.
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#146 |
Frequent Poster
Join Date: Jun 2005
Posts: 252
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Re: Cow Girl Farmer (Cuddlebeam)
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#147 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Cow Girl Farmer (Cuddlebeam)
I confirm this.
![]() Last edited by CuddleBeam; 01-24-2014 at 11:55 AM. |
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#148 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Cow Girl Farmer (Cuddlebeam)
PSA: Programmers are people too, so we have obligations to fufill in real life. In addition, games are very difficult to make since it requires a good understanding of what your code does, lest you get a syntax error and things don't compile. Combined with how you need to learn to code in the first place (then test if it does what you want it to do, test that it does what you want it to do accross multiple systems, optimize, etc), I can comfortably say it takes longer to produce a game than any other media in the world.
I mean, with drawings, at least the paper doesn't complain about a missing semicolon, undefined variable, or outright throw a segmentation fault in your face. Same goes for animation, music production, and writing; you are the sole force that decides whether or not it can be considered what you intended it to be. With programming, everything you do is algorithmically scrutinized by inhuman entities.
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#149 | |
While I breathe, I hope
Join Date: Mar 2006
Location: Amsterdam
Posts: 1,143
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Re: Cow Girl Farmer (Cuddlebeam)
Quote:
Heck even Stronghold 3 went bad sadly. These things takes time even moreso for smaller studios or as we call them indies. You can only fuck up once really.
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When the mind and body are controlled, even fire becomes cool. Dum spiro spero (Latin "While I breathe, I hope") (from wikipedia) Don't think too much about your dreams. Embrace them and never give up on them. ![]() http://spero-mcgee.mybrute.com/ Last edited by Spero Mcgee; 01-26-2014 at 11:21 AM. |
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#150 | |
Process Moderator
Join Date: Mar 2006
Posts: 2,908
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Re: Cow Girl Farmer (Cuddlebeam)
Quote:
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#151 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Cow Girl Farmer (Cuddlebeam)
Patch 0.4 posted up: WIP equipment/food overhaul (variables, maths and new menus placed in). You can now assign diets as X grams of Y, instead of it just being one thing . v0.5 will have it be functional as I put in the numbers and have calculated game balance for the items.
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#152 | |
Process Fan
Join Date: Jan 2008
Posts: 32
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Re: Cow Girl Farmer (Cuddlebeam)
Quote:
Is there a playable demo somewhere you could link us to? If no free version, where can I even buy it? Or can I yet? |
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#153 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Cow Girl Farmer (Cuddlebeam)
Quote:
-There will be a free version (demo), released when the finished game comes out. -The game isn't finished yet. Last edited by CuddleBeam; 01-26-2014 at 09:39 PM. |
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#154 | |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Cow Girl Farmer (Cuddlebeam)
Quote:
You'd think that would be the case, but keep in mind an average programming project spans months, possibly even years, across multiple files in multiple folders, and possibly across multiple systems once you start doing cross-compatible stuff. Ctrl + Z is only effective for college essays and other small projects where you'll only need to undo the changes of one file in one session. Really ambitious programming projects require revision control, like Git or Subversion. Sometimes, clients/customers/forum members will request features that require nearly an entire rewrite of a huge chunk of the program, and you'll want to have branches that you can check out and build off of. Heck, sometimes you'll need to rewrite an entire class file just because you're hitting a bottleneck where you've optimized the fuck out of it down to the assembly code itself.
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#155 |
Process Moderator
Join Date: Mar 2006
Posts: 2,908
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Re: Cow Girl Farmer (Cuddlebeam)
I was referring to doing things on a computer such as 3D animating or writing stories.
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#156 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Cow Girl Farmer (Cuddlebeam)
I have absolutely nothing important to do this week, aside from coding CGF, so I'll be posting updates daily for those with beta access because I'll be working on it fulltime.
To not bug the people on process too much, I'll post only post here the major changes as they come through. |
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