free hit counters
Pixel Rena Inflate - Page 2 - The Process Forum
The Process Forum  

Go Back   The Process Forum > Content Forums > Body Inflation and Expansion

Inflation and Process ClipsProcess Productions Store Inflation and Process Clips

Reply
Thread Tools Display Modes
Unread 11-12-2007   #13
shadow
Guest
 
Posts: n/a
Yeah, I'm still trying to figure out why...
  Reply With Quote
Unread 11-12-2007   #14
SoylentOrange
Process Disciple
 
SoylentOrange's Avatar
 
Join Date: May 2005
Posts: 4,920
Always great to see new spritework. Even better in the service of a Process-oriented game- best of luck to you in finishing it!
SoylentOrange is offline   Reply With Quote
Unread 11-12-2007   #15
erolunai
Process Fan
 
Join Date: Nov 2007
Posts: 33
Thank you as well,
Spoiler:
I'm testing out some movement sprites now, using a sprite sheet of a samus and renamon screenshots as examples, hopefully I can get some sprites set out sometime soon, and hopefully it won't take as long as I thought it would...
One of the very first traps is a de-digivolution trap that triggers if a jump is missed, causing the new viximon to get inflated
Some of the traps are a lot more X-rated than others though, so I'm a little nervous about how to get those drawn...
erolunai is offline   Reply With Quote
Unread 11-13-2007   #16
erolunai
Process Fan
 
Join Date: Nov 2007
Posts: 33
I've got another pixel attempt here, it was more difficult again, I didn't use as much of the example picture as a guidline this time.
The picture is scaled at 100% for the smallest, 200%, 400%, and 800%.
This would be the "stand" frame, at 100% it is a slight bit bigger than the sprite of samus from super metroid.
Attached Images
File Type: png RenaStand.PNG (14.3 KB, 74 views)
erolunai is offline   Reply With Quote
Unread 11-13-2007   #17
Khaaan
Star Trek Reference
 
Join Date: May 2006
Posts: 14
I have to say, that's a pretty good sprite for a first attempt.

My only issue with it is that the yellow colors you used could stand to be sliiiightly less pale and more yellow. Slightly. But that's just my opinion. Anyone else agree or disagree?
Khaaan is offline   Reply With Quote
Unread 11-13-2007   #18
erolunai
Process Fan
 
Join Date: Nov 2007
Posts: 33
I suppose so, I actually borrowed the main colours of a screenshot of renamon, but I guess the colours got altered during the conversion,
I'll try editing the colours to look more like the way she regularily appears.
erolunai is offline   Reply With Quote
Unread 11-13-2007   #19
erolunai
Process Fan
 
Join Date: Nov 2007
Posts: 33
Here are a few more colour considerations, how do these look?
Attached Images
File Type: png Renacolours.PNG (15.3 KB, 57 views)
erolunai is offline   Reply With Quote
Unread 11-13-2007   #20
Kagamaru
LOOK AT ME GLOW OOOOOOOOO
 
Kagamaru's Avatar
 
Join Date: Jan 2006
Posts: 86
As a fellow spriter, I gotta say you're doing a good job on this


I'll say the second, kinda beige color.. but a little lighter, and a little more vivid in color.
__________________
- Kagamaru/"Unda"
The weird slimy rainbowy pink thing.

Psst, My Deviantart might have more drawings than I share on here. Plus I like art-trades? <:3

Reference of my girls, Henwyn and Jade.
Kagamaru is offline   Reply With Quote
Unread 11-13-2007   #21
Khaaan
Star Trek Reference
 
Join Date: May 2006
Posts: 14
Oops, I didn't realize that there were seven palettes, not four. I'm going with the fifth one. It's nice and bright, with a nicely defined outline.

Last edited by Khaaan; 11-13-2007 at 05:53 PM.
Khaaan is offline   Reply With Quote
Unread 11-14-2007   #22
erolunai
Process Fan
 
Join Date: Nov 2007
Posts: 33
Thanks again everyone

I'm not exactly sure about your description, is #8 kind of like what you meant?

I'll number them this time to make it a bit more clear.
I haven't tried the walk animation yet though, and some of the legs look a little off, I might try re-doing them later...
Next is jumping and landing, then attacking, special interactions, and then on to the "special" sprites, rooms, code and music.

If things continue to go well, I'll try to get the "tutorial" level out at least before christmas.
Attached Images
File Type: png MoreRenaColours+walk.PNG (64.3 KB, 239 views)
erolunai is offline   Reply With Quote
Unread 11-14-2007   #23
SoylentOrange
Process Disciple
 
SoylentOrange's Avatar
 
Join Date: May 2005
Posts: 4,920
5 is definitely the way to go, I'd say.

Keep up the good work, this looks promising.
SoylentOrange is offline   Reply With Quote
Unread 11-15-2007   #24
The Other Dude
Guest
 
Posts: n/a
Hey now, this is pretty nice. Any news on how this is coming along at the moment?
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:52 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.