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Unread 07-26-2016   #2845
Sarachan
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Re: mind control, bimbo transformation

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Originally Posted by Ficfactor View Post
Any images or caps available?
Found it for you
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Unread 07-26-2016   #2846
Ficfactor
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Re: mind control, bimbo transformation

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Found it for you
Thank you! That's rather great. It's a shame they didn't run with it for a while.
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Unread 07-26-2016   #2847
thrandrall
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Re: mind control, bimbo transformation

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Found it for you
That Section 8? Weird, I thought they all got killed towards the end of the Hitman run.
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Unread 07-26-2016   #2848
stoffhimel
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Re: mind control, bimbo transformation

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Originally Posted by thrandrall View Post
That Section 8? Weird, I thought they all got killed towards the end of the Hitman run.
If I recall correctly, Bueno Excellente walked out unharmed. I could be wrong, though.
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Unread 07-26-2016   #2849
Muhznit
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Re: mind control, bimbo transformation

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@Muhznit Well sounds like you need some one with Concept and Design skills and an understanding of game mechanics. As to your other bullet point don't make the player the target, make them be the cause of the change and create targets for them to go after.
It's not game mechanics that's the issue. I have a bunch of ideas ranging from "procdurally-generated transformations" to "mind control-based themed status effects" to "player loses control to slutty AI if they've been bimbofied and haven't gone for another breast enhancement in the last day". The thing is that it's difficult to combine or integrate them elegantly. That or some other problem.

I mean shit, a few months ago, I had the idea to create a bimbofication-themed rhythm game where your performance in the song determined how big a girls' tits got. But then I realized that most music artists wouldn't approve of the idea that their music turns people into sluts, so that I mean I'm not sure if any of you guys have musical talent or anything, but that's probably been the closest to fully-baked I've had.
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Unread 07-26-2016   #2850
Ekud
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Re: mind control, bimbo transformation

Hey Muhznit, did you happen to play the short game I made a couple weeks ago?
http://tfgamessite.com/?module=viewgame&id=954

I've been pondering the issues of TF game design for a while, now. In fact, I've been meaning to write a dA journal about all the issues you mention: mainly how most games have players actively avoiding the transformation content they're here to see, or striving to lose in as many ways possible.

Check out Bimbo Sequencer 1.0 above, or the GROW games that inspired it: http://www.eyezmaze.com/eyezblog_en/...nano_vol3.html

I feel it's a mechanic that "fits" TF games like a glove. You're trying to optimize for the "perfect" bimbo (or catgirl, or succubus, or whatever) but there's an element of experimentation and problem solving which makes the process very engaging. Unlocking a new "tier" is super rewarding and even failure doesn't feel bad because it's part of figuring things out and still results in some content. You can actually make surprisingly complex games by increasing the sequence length. Honestly, it's such a perfect, obvious match that I'm surprised it hasn't been done before.

Obviously, the art assets required are substantial, but that's true of any good TF game. The only other drawback I can think of is the relatively low replay value. At the end of the day, though, it's intended to be fap material. I'd say keeping the player engaged for 15-30 minutes is more than enough.
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Unread 07-27-2016   #2851
Muhznit
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Re: mind control, bimbo transformation

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Originally Posted by Ekud View Post
Hey Muhznit, did you happen to play the short game I made a couple weeks ago?
http://tfgamessite.com/?module=viewgame&id=954

I've been pondering the issues of TF game design for a while, now. In fact, I've been meaning to write a dA journal about all the issues you mention: mainly how most games have players actively avoiding the transformation content they're here to see, or striving to lose in as many ways possible.

Check out Bimbo Sequencer 1.0 above, or the GROW games that inspired it: http://www.eyezmaze.com/eyezblog_en/...nano_vol3.html

I feel it's a mechanic that "fits" TF games like a glove. You're trying to optimize for the "perfect" bimbo (or catgirl, or succubus, or whatever) but there's an element of experimentation and problem solving which makes the process very engaging. Unlocking a new "tier" is super rewarding and even failure doesn't feel bad because it's part of figuring things out and still results in some content. You can actually make surprisingly complex games by increasing the sequence length. Honestly, it's such a perfect, obvious match that I'm surprised it hasn't been done before.

Obviously, the art assets required are substantial, but that's true of any good TF game. The only other drawback I can think of is the relatively low replay value. At the end of the day, though, it's intended to be fap material. I'd say keeping the player engaged for 15-30 minutes is more than enough.
Well to paraphrase what I said on the 4chan thread, it's cute. It was entertaining until I started forgetting which combos I already tried and started running into sequences that lead to the same result. Eventually I got bored, straight up cheated, and peeked at the source code (doing this in a compiled language would put a stop to that fairly easily). Of course, that was rather pointless since I wound up finding the sequence [Mind, Clothes, Makeup, Libido, Body] much more appealing than the actual goal state. The fact that I didn't like the goal state is not a problem with your game, just a side effect of the subjective nature of TF fetishes.

It's probably more fitting as a mechanic in a larger scale game. Perhaps a dating sim where you need to meet girls at specific times/places in addition to getting the sequence you desire or something.
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Unread 07-27-2016   #2852
Ekud
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Re: mind control, bimbo transformation

Oh! That was you? Cool!

I think the biggest issue is that figuring out the solution relies heavily on noticing minor text changes. They're too easy to ignore in favor of the large image and icons. It's also probably why you went with trial and error and, eventually, "cheating": the effects of your choices weren't obvious enough. Tightening the feedback loop would definitely be an improvement.

Aaaanyway, thanks for taking the time to comment! Out of curiosity, what are your favorite TF games?
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Unread 07-28-2016   #2853
Muhznit
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Re: mind control, bimbo transformation

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Originally Posted by Ekud View Post
Oh! That was you? Cool!

I think the biggest issue is that figuring out the solution relies heavily on noticing minor text changes. They're too easy to ignore in favor of the large image and icons. It's also probably why you went with trial and error and, eventually, "cheating": the effects of your choices weren't obvious enough. Tightening the feedback loop would definitely be an improvement.
Close. I picked up on the minor text changes and such. The difficulty was gauging the numbers behind them and their impacts. I ran into 100% mind, 200% body, 100% libido, 96% clothes, 100% makeup repeatedly in my attempt at strategizing. Getting "ERROR" for stats that got maxed wasn't much help either. I DEFINITELY wasn't about to spend my time brute-forcing all 120 permutations of the buttons, especially with redundant outcomes.

Basically:
  • If the game kept track of what combinations you tried already, that would've cut down on the redundant outcomes.
  • If the numbers on the display below were displayed constantly instead of at the end, that would've helped me figure out a better strategy more easily.

I try to be verbose in my analysis of games/programs, I have first-hand knowledge of people complaining about some feature not working and not giving enough details about what they did.

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Originally Posted by Ekud View Post
Aaaanyway, thanks for taking the time to comment! Out of curiosity, what are your favorite TF games?
I don't actually play many. I've played Trap Quest, Bimbo Mall Battle, Corruption of Champions, and to lesser extents, Bimbo Holdem Poker, Escort Dreams and Choker Change. I used to keep track of things I consider game design flaws for bigger things for personal analytical purposes, a short list can be found (here) but TF games typically transform (dohoho) quickly enough that they get fixed and my ramblings become invalid.
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Last edited by Muhznit; 07-28-2016 at 05:29 PM. Reason: Silly pun
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Unread 07-31-2016   #2854
Gatoh Ry?zaki
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Re: mind control, bimbo transformation

AgraRipe by Limerick is out. It's another Limerick epic, so happy fapping!

I do have a few comments, though. I was surprised to see the name 'Erin' used here, given Erin was the name of the lead in Backwash. Nevertheless, it is only appropriate for the name to be used for the sassy best friend, let alone the token Limerick 'Asian girl'. In fact, Erin was my favorite character, to the point that I was disappointed we didn't see more of her transformation. It would have been a lot of fun to see her remolded from her sardonic self into a more feminine and motherly-type. Erin's the least stereotypical housewife-type of girl in the story, so I think seeing her become the 'cooking and baking type' would have been exciting. Oh, well.

I do like that Myra wound up being the 'brains' of the main cast. Her final comment to Lydia was deliciously poetic, although maybe it could stand to improve from a stronger sense of conflict between the two characters before the grand finale.

You weren't kidding about the gender-bending being light, though. I do find it quite appropriate that the beta males wound up being the ones to become girls. Sometimes playing something straight is just as surprising as being contrary.

These long-form stories of yours are always my favorite. They're long, but also very easy to read through. I think the multiple point of views are your best unsung technique. If your mastery of prose is your number one, your mastery of the extended story arc your second, it is your ability to handle an ensemble that is your well-deserved number three ability.

If I have one real problem with the story it is that you jumped to quickly to using the bimbos and bimbofication. I found it pretty darn early that we were already getting to the breakdown of norms, but perhaps that is simply because Monday is such a short section of the story?

By the way, have you thought about putting out properly formatted PDF files of your stories? It'd be nice for archival purposes.
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Unread 08-01-2016   #2855
olddude12
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Re: mind control, bimbo transformation

Sometimes you start fappin' but the plot's too good
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Unread 08-01-2016   #2856
Dr. Otto
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Re: mind control, bimbo transformation

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Originally Posted by Gatoh Ry?zaki View Post
AgraRipe by Limerick is out. It's another Limerick epic, so happy fapping!
Call me naïve, but I think there's more to TF/TG than the "fap factor." Otherwise, we wouldn't care at all how much the art or writing sucked.
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