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#25 |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Forgotten God (In-Dev BE-RPG)
Not quite what I was thinking, but I suppose that should still work alright.
Suggestions for your particular scenario:
Also, a better view would be to think of the player as controlling the two characters rather than being them. That way, as a programmer, you wouldn't have to give a shit which one they players view themselves as and you'd free yourself from the complications involved.
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![]() I love 'em. Last edited by Muhznit; 08-07-2013 at 06:00 PM. Reason: Having Shrines as Save Points is bad. Should be able to save anywhere in case someone walks in on you playing a hentai game. |
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#26 |
Frequent Poster
Join Date: Jun 2008
Posts: 123
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Re: Forgotten God (In-Dev BE-RPG)
I would just like to take a moment to appreciate the phrase 'BE god on the assist'.
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#27 |
This is a user title.
Join Date: Jan 2006
Posts: 383
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Re: Forgotten God (In-Dev BE-RPG)
I do like the idea of the BE-God being an unspecified gender, myself. As crazy as it sounds not only guys might play this, after all, and personally I find the idea of a female BE-god being perhaps more likely or fitting than a male one.
Also, with regards to a turn-based battle system with multiple party members, I was thinking it would be neat that instead of simply having characters be however big they are all the time, they'd reach a point where they can keep themselves at a mobile size or, when they want, go full-sized. The trick is that toggling on full size would, say, drop agility/dodge to 1 or 0, and maybe even gimp melee attacks, but give special benefits; things like more powerful spells, or MP or HP regeneration, or increased HP/defense and drawing enemy attacks, or dual-casting, or a special lactation attack, or certain types of status immunity, or... You get the idea. They could keep getting their full size bigger and bigger, and perhaps that would even increase the efficacy of their bonuses, or there could be a second tier, or whatever. Basically, once a character became large enough, you'd choose what "oversize" benefit they want. It would act as a nice way to increase party customizability and expand the battle system mid-game, almost kind of like a class upgrade. Then they could just enter "oversize mode" when necessary (or when you just want to see massive tits), and since it's a toggle thing they can be "normal mode" outside of battle, which in turn simplifies a lot of things like navigating dungeons and story sequences. If you really have to see them at their fullest without going into combat, there can be story sequences that call for it and such imagery could be incorporated into the obligatory stats screen. |
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#28 | ||
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Forgotten God (In-Dev BE-RPG)
Quote:
-I agree with this, totally. -This too. Winnage. Shrines would be the same place you summon equipment too. Quote:
-0: I was thinking of having the BE-God have an appearance like the character in the top left corner of this: http://betteo.deviantart.com/art/ran...cters-51993428 (On a side note, I was thinking of having Cedylle appear like Tsukushi Tsutsukakushi) -1: A party of up to 3 sounds good to me. -2: Breast size/total amount of process will be proportional to level. A character with trucks up front could be the fastest ninja around. I really don't want to tie "Amount of Process A" to "Stat B", because of the Warrior Cow example I mentioned before. -3: "Oversize" sounds interesting. Maybe something like a high-level buff or something. Last edited by CuddleBeam; 08-08-2013 at 04:52 AM. |
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#29 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Forgotten God (In-Dev BE-RPG)
back on that Resource_X thing Muhz mentioned, I was thinking of "Miracles".
Miracles are cards, essentially, each with an OP ability. Such as "Revive a character" or "Deal obscene amounts of damage", etc. You may use these cards in-battle, however, you may also redeem a certain amount of them for equipment. Sounds interesting, no? You're left with the intrigue of choosing either to buy equipment, or to use the cards to grant you a very powerful one-use benefit. |
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#30 |
Frequent Poster
Join Date: Aug 2008
Posts: 349
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Re: Forgotten God (In-Dev BE-RPG)
i was thinking would be great an alchemy minigame for have heal and mana potions, buffs, poisons, etc...
the minigame is about fill of magic milk our heroine (BE included) and shake shake shake the coctail inside for milk then the magic potion usable the better you do in the minigame, more powerfull will be the potion |
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#31 | |
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Forgotten God (In-Dev BE-RPG)
Quote:
By the way CB, when I say RESOURCE_X, I mean it as a placeholder for whatever it gets called in the end. Names are just names, the functionality behind them is never known to a computer. But having them as cards could probably work. They easily support the idea of a modular system where attack options could be added/removed on a whim. Not so fond of one-time uses, though...
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![]() I love 'em. |
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#32 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Forgotten God (In-Dev BE-RPG)
This game is gonna take its time, and I only have a week of programming time left, so it will be unfeasible to get it done for then.
On hold for now. Edit: I'll still release at Sept the battle engine for you all to see. Last edited by CuddleBeam; 08-27-2013 at 05:44 AM. |
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#33 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Forgotten God (In-Dev BE-RPG)
Hrrrrrrmpppppppffffff
SO TEEEMPTINNGGGGGG HAVE YOU SEEN THIS MOTHERFUCKING GAME? ITS TOKI TO TOWA ![]() ITS NOT AN ANIME. ITS. A. GAME. THAT'S RIGHT. A GAAAAAMMMEEEE. ![]() OMFGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ![]() Dudes. I'm in love with this game. Its what I want to have for an RPG. I want to make the same visual effect. Its probably out of my skill right now - but heck, I can friggin learn. Probably I could use something like this: http://www.pythonogre.com/ to make the 3d scenarios (doesn't have to be anything fancy and I already have experience with making 3d graphics with Google Sketchup and AutoCAD Inventor) then, I'll need to do then would be to make/commision/beg for the animations. Like I said before, rpg battle systems are incredibly easy to do, and Ogre already has the navigation/overworld covered, so in theory, making sometime like that should be feasible. If I had the time. UUUGGGHHH... In September I'm going to have to study at uni again and work to pay my bills (I'm never going to have vacations T_T). It will be really ambitious, but... I'm gonna give it a try. I'll learn up OGRE (in my spare time at my uni's awesome student council computers.) and then I'll make a prototype. If I manage to make the prototype and I get the hype moving, I'll kickstart it or do something similar if kickstarter isn't too fond of BE RPG games, so that I can comission artists to do the graphics while I code the thing. Graphics are going to be a big thing but then again - thats the most important thing in the BE culture, right? Like, why should I stop at friggin 2D lame text-based games? How long did it take me to learn to do that? A week? I want to make serious shizzle. But first of all, I want to get settled in Spain again, get back to the uni routine, plan my scheduele well, then start making actual progress. Until then... I'll just have it all in my head. Last edited by CuddleBeam; 08-29-2013 at 01:09 AM. |
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#34 |
Process Fan
Join Date: May 2006
Posts: 32
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Re: Forgotten God (In-Dev BE-RPG)
Just to warn you Toki to Towa, or Time and Eternity, "cheats" to create the visual effect. It's using hand drawn sprites, not cel-shaded 3d models. Impressive visual effect yes, but way more effort intensive and thus expensive for a developer.
You might take a look at something like Guilty Gear Xrd for some impressive cel-shading. (Although I suspect that they're cheating at least a bit, particularly with the shadow placement). |
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#35 | ||
The Magical Mammary Man
Join Date: Jul 2006
Location: In my chair. ._.
Posts: 1,171
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Re: Forgotten God (In-Dev BE-RPG)
Quote:
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#36 | ||
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
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Re: Forgotten God (In-Dev BE-RPG)
Quote:
Like how much can I friggin comission with all of that money? Holy fucks I don't even have enough fingers and toes for all of that. I could make great stuff. Really great stuff (plus grant a shitload of support to all of those fetish artists out there I'd commission. Win-Win.) Quote:
If not: It's the advent of a great game. |
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