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Unread 08-08-2010   #433
T.L.
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Re: SlaveMaker

OK I have a problem. The game is not keeping my saves. Dose any one know what wrong, and if so how to fix it?
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Unread 08-08-2010   #434
Gagecoalbrace
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Re: SlaveMaker

No sorry don't know how to fix that but I will be letting the game script writer know about your problems. I will also keep you all up to date with the patches and updates as they come out.
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Unread 08-09-2010   #435
cpt soban
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Re: SlaveMaker

Quote:
Originally Posted by T.L. View Post
OK I have a problem. The game is not keeping my saves. Dose any one know what wrong, and if so how to fix it?
You are extracting it instead of playing it from the ZIP archive right?
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Unread 08-13-2010   #436
Gagecoalbrace
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Re: SlaveMaker

Activate BETA MODE!

Code:
I am just about to release a new update of the game to address a number of bugs reported.

3.1.09c
http://anonym.to/?http://www.multiupload.com/RUNCTUSXV9
This adresses
a) Demonic Cock - no next when Dominiance > 74
b) a rare issue where the slave makers images appear and cannot be removed if you are very quick skipping the initial screens
c) issues for Urd as an assistant getting NaN for Joy, score and gold at end game
d) small optimisations

a) & c) are fairly significant, hence this release

I plan to release this tomorrow or the day after. I am releasing this as an open beta just to make sure there are no additional bugs in this release.

If you do not plan to test this version I suggest you wait for the formal release of the game.


I did not plan to do this release so I have been doing some other changes.

1) There is a very partial system for translating the game. There is a languages folder with an xml file of some of the string in the game. In options there is a way to select a different file. This system is in a very early stage and only does a small amount of the game.

Some text fields can potentially get odd issues (badly formatted, weird spacings, missing characters). I am not seeing any issues, but maybe for other OS's etc

2) added methods to allow new options to be added when walking to the beach or docks
function BeachActivities()
function DocksAreas(secure:Boolean)


NOTE:
I will now add a letter suffix to indicate small bug fix releases
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Unread 08-14-2010   #437
Gagecoalbrace
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Re: SlaveMaker

beta patch

Code:
Updated the beta again to fix some small text issues

Also added a new option
- disable the two pool money system introduced in Slave Maker 3 and revert to the old Slave Maker 2 system (just one pool, all retained across training)

For developers this mode should be transparent, the functions Money, SMMoney, EarnMoney, SMEarnMoney will handle the pools as needed. In the single pool mode SMGold will always be 0 and you are not recompensed for any training expenses. Variable to test the mode if needed
_root.TwoMoneyMode (true for 2 pools, false for one)

http://anonym.to/?http://www.multiupload.com/RUNCTUSXV9
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Unread 08-15-2010   #438
T.L.
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Re: SlaveMaker

Quote:
Originally Posted by cpt soban View Post
You are extracting it instead of playing it from the ZIP archive right?
Yes. Way is that a problem?
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Unread 08-15-2010   #439
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Re: SlaveMaker

Some time ago we had someone try to play the game without extracting all the files and it caused a lot of problems that we didn't have answers for also do you play the flash or .exe version? have you tried the other version to see if it saves?
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Unread 08-15-2010   #440
cpt soban
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Re: SlaveMaker

Specifically ZIP files dont like being modified or added to while in use, which makes saving impossible.
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Unread 08-29-2010   #441
Gagecoalbrace
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Re: SlaveMaker

BETA UPDATE: Sorry players nothing new...

Code:
Hi,
this is a small release to address issues with the translation system I introduced in the last release. A few other small issues fixed.

There are no new features for players of the game, and a couple of small bits for developers.

Translation Changes
Please also note there are some font changes in this release. On most buttons and a lot of text I was previously using the font "Orange LET" but this has issues, especially when translating and using non-latin characters like cyrillic. There were also issues for accented characters in French and Spanish.
I am phasing out the use of 'Orange LET', until I find a good font I am using either 'Verdana' or 'Arial' font and in some screens 'Times New Roman'. I would prefer a less plain font but these are the simplest for now and are easy to read.
At the moment 'Orange LET' is still used in may places but you may see some odd spacing issues when playing in windowed mode. I will be fixing this, at the least by changing to 'Arial'.
You will also see some layout changes on some screens to support longer words for some languages.

There are translations for the limited user-interface parts now for
French
Spanish
Russian
These include the slave descriptions on the slave selection screen

Other Fixes
- A dickgirl image appears for Urd during touch action when she is not a dickgirl
- How To Play screen not hidden when loading with F1
- deleting a save game hangs the entire game - for now the confirmation has been removed (that is what hung the game, not clear why)

New
- Nothing (sorry)
(well some changes to assistants available based on releases by Someone1001 and Darsel)

Developers
- Servant1Speak and Servant2Speak functions added for twin assistants
- For twin slaves or assistants a random twin is chosen by the game for each act. Varaibles are
_root.SlaveA
_root.SlaveB
_root.ServantA
_root.ServantB
The A is the primary, and the B is sometimes referred to. All acts and events are updated to use these

Links
Upgrade from 3.1.09 (any version)
http://anonym.to/?http://www.multiupload.com/3HF7FMGPRP

Mirror
http://anonym.to/?http://rapidshare.com/files/415581323/Upgrade3109d.rar.html


Full install
http://anonym.to/?http://www.multiupload.com/UPI4IHVFFC
http://anonym.to/?http://www.multiupload.com/GLT8H7453H
http://anonym.to/?http://www.multiupload.com/G13M7PL8EL

Mirror
http://anonym.to/?http://rapidshare.com/files/415594433/SlaveMaker3109d.part1.rar.html
http://anonym.to/?http://rapidshare.com/files/415599879/SlaveMaker3109d.part2.rar.html
http://anonym.to/?http://rapidshare.com/files/415603120/SlaveMaker3109d.part3.rar.html

EDIT:

aroh01 had supplied me a German translation that I missed. Sorry!
Here is an update to add it. It is a tentative as there are some queries about some translations and I did some bits with Babelfish

http://www.multiupload.com/MOUJZI5XUT

Just extract this archive into your game folder and it adds German and fixes a small issue for the Russian translation


Last edited by cmacleod42 on Sat Aug 28, 2010 2:02 pm; edited 2 times in total
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This update was for developers it looks like.
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Unread 09-30-2010   #442
Mitchell
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Re: SlaveMaker

Just how many endings are in this game?
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Unread 09-30-2010   #443
Gagecoalbrace
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Re: SlaveMaker

>.> Depends on the girl on average 4-5 some girls have as many as 10. BTW thats a rough estimate I actually dont know the figures but there are some always there ones like:
Good end(this actually has multiple endings included depends on stats)
Bad end(this actually has multiple endings included depends on stats)
Marriage
Bought back
Cow girl

then the girls sometimes have special ones only for them like Belldandi:
Angel/Demon/Human endings (all linked)
Or Rei (sailor mars)
Priestess/Evil priestess
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Unread 09-30-2010   #444
hellraider2006
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Re: SlaveMaker

http://www.otakubell.com/smw/index.php/V3:Endings

Little bit out of date but it should give nearly all ending informations.
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