09-10-2013 | #61 |
neko
Join Date: Apr 2007
Posts: 84
|
Re: Cow Girl Farmer (Cuddlebeam)
so how many different cowgirls are you planing on adding and are they going to have a variety of images for them with larger breast size? how is the BE going to be implemented?
|
09-10-2013 | #62 |
ミンナニ ナイショダヨ
Join Date: Jul 2008
Location: St. Canard
Posts: 6,091
|
Re: Cow Girl Farmer (Cuddlebeam)
All good questions. Right now, it's in the backend-debugging phase, but I think you have the general idea where the artwork will be heading for this. Given, the more funds donated, the more funds can be allocated to commissioning for-hire artists...
__________________
If you're not outraged, you're not paying attention. |
09-10-2013 | #63 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Cow Girl Farmer (Cuddlebeam)
Quote:
The cowgirls appearance will be generated from the pieces, similarly how other Girl Maker games work, but in 2D. In order to get the pieces and to make the graphics accurate, I need to make a collaborative effort between artists (who need to be comissioned) and myself (coding) BE will be implemented in-system by milking, massages and certain diet choices. Graphically, the breasts will be semi vector-generated and celshaded and worked up from there (Breasts 2m in diameter or bigger will be generated differently than regular "huge" breasts, for example) Last edited by CuddleBeam; 09-10-2013 at 09:00 AM. |
|
09-10-2013 | #64 |
Leecher
Join Date: Apr 2008
Posts: 2
|
Re: Cow Girl Farmer (Cuddlebeam)
I am thinking about funding, but would like to know what you would do if you did not reach the 7.500€ Goal. Because you have it on Indiegogo you still get all the money that has been funded. Would you still be putting out a game (with less everything)?
That is atleast what is holding me back from funding you until I see more funding put in from others. Don`t get me wrong, I really want to see and play your game but I have been burned by crowdfunding before and would like more facts on the table before I put in any money. |
09-10-2013 | #65 |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Cow Girl Farmer (Cuddlebeam)
Thats actually quite an important point. Thanks for telling me about it.
In the case I raise less than the goal, I would still release the game, but with less features, proportional to the amount available. For example: 7500=100%: all features, full depth, full detail. 2500=33%: Less quests, less detail, but still a game. I'll update the campaign with this issue. its important, and I'm glad you pointed them out. Thank you, King However, I'm confident I'll reach the goal on time. After 24 hours, I raised 230 euros. 230e * 42 days = 9660 euros, which is well above the goal. However, for that to become a reality, I'll need your help. Every bit counts a lot! Edit: Added this to the campaign page in the FAQ " The goal is for the 100% game, full questlines and full characteristics. If the goal isn't reached, the game with content proportional to the raised amount will be released." Last edited by CuddleBeam; 09-10-2013 at 11:36 AM. |
09-10-2013 | #66 | |
Frequent Poster
Join Date: Jun 2008
Posts: 123
|
Re: Cow Girl Farmer (Cuddlebeam)
Quote:
Code:
I'm sorry, but an uncaught exception occurred. Before loading the script. WindowsError: [Error 267] The directory name is invalid: u'D:\\Fresh Downloads\\renpy-6.15.7-sdk\\CGF-1.0-all\\renpy\\common\\_layout\\screen_main_menu.rpym\\*.*' -- Full Traceback ------------------------------------------------------------ Full traceback: File "D:\Fresh Downloads\renpy-6.15.7-sdk\renpy\bootstrap.py", line 265, in bootstrap renpy.main.main() File "D:\Fresh Downloads\renpy-6.15.7-sdk\renpy\main.py", line 164, in main for fn in os.listdir(dir): WindowsError: [Error 267] The directory name is invalid: u'D:\\Fresh Downloads\\renpy-6.15.7-sdk\\CGF-1.0-all\\renpy\\common\\_layout\\screen_main_menu.rpym\\*.*' Windows-7-6.1.7601-SP1 Ren'Py 6.15.7.374 |
|
09-10-2013 | #67 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Cow Girl Farmer (Cuddlebeam)
Quote:
|
|
09-10-2013 | #68 |
Frequent Poster
Join Date: Jun 2008
Posts: 123
|
Re: Cow Girl Farmer (Cuddlebeam)
That was tried on the previous page, but not combined with running through Ren'Py directly. Okay, moved it all to the root. Oddly, Shift + E isn't doing anything at all now. Ran CGF.exe instead, got the same result. I can get into the developer menu with Shift + D, along with the console at Shit + O, but that's it. Do I need to have something else installed beyond Ren'Py and Python?
Last edited by Bestarred; 09-10-2013 at 12:13 PM. |
09-10-2013 | #69 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Cow Girl Farmer (Cuddlebeam)
Quote:
In the console, try writing one of the following jump label done jump label omnidisplay jump label event_dispatcher and tell me what you get. From where are you opening the console/dev? |
|
09-10-2013 | #70 |
Frequent Poster
Join Date: Jun 2008
Posts: 123
|
Re: Cow Girl Farmer (Cuddlebeam)
I'd been trying to open it all over the place, in case it was a locational issue. Tried running those three from the planning screen, and got:
Code:
File "<string>", line 1: end of line expected. jump label done ^ From the title screen (or while the developer menu is open): Code:
SyntaxError: invalid syntax Last edited by Bestarred; 09-10-2013 at 12:44 PM. |
09-10-2013 | #71 | |
DO THE IMPOSSIBLE
Join Date: Dec 2012
Location: Spain
Posts: 872
|
Re: Cow Girl Farmer (Cuddlebeam)
Quote:
I must be misunderstanding something. |
|
09-10-2013 | #72 |
Frequent Poster
Join Date: Jun 2008
Posts: 123
|
Re: Cow Girl Farmer (Cuddlebeam)
I can go through what amounts to the gameplay normally; this is all trouble when trying to use the dev tools (shift-E caused most of the errors I'd been reporting as trackbacks). Flipping back, it does look like I was way too vague when I was getting traceback errors; my apologies for leading down this stupid rabbit hole. Funnily enough, in a couple of posts I had put (and then later edited out) that I wasn't sure this was really worth chasing, but each time decided that if it was happening here, it might be causing other problems elsewhere down the line. I suppose I should stop second-guessing myself so much.
Tangentally, my apologies if I keep coming out as overly confrontational, pessimistic, or otherwise dickish. It's not usually my intent, but it seems to keep happening. |
|
|