Quote:
Originally Posted by Craper
I actually rather liked this game, even with some of the more ridiculous levels like the peanuts level. Wish there was more though, or at least felt like there was more.
Some of the sprite work was lacking in spots, but the transformation parts were alright. If as some others suggested, it wouldn't be a fade from screen to screen and instead something more fluid that'd be cool. Would have to make a special animated sprite for every different change though.
Oh, and if it were possible to have awsd controls for <^v> keys would be nice too. awsd feels more natural for some.
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Yes yes, already made the peanuts level easier, it will show next version!
I know the sprite work is lacking in some spots, and I agree. Many times I would struggle with an animation and re-do it 3 or 4 times before just using the best one of the bunch and having it call it 'good enough'. Character sprites and animations are just not my forte, but I plan to commission someone for my next game. The blinking black fades is so that the lacking sprites are slightly less noticeable.
Unfortunately I cannot add WASD either. It would take much MUCH more back coding then is worth it and would probably break various things.